public static Dictionary <string, Type> GatherShaderGraphInstructions()
        {
            Dictionary <string, Type> nodes = new Dictionary <string, Type>();

            Type[] types = Miscellaneous.GetAllClassesWithAttribute <ShaderGraphMaterial.ShaderGraphInstructionAttribute>().ToArray();
            string nodeName;

            foreach (var t in types)
            {
                nodeName = (t.GetCustomAttributes(typeof(ShaderGraphMaterial.ShaderGraphInstructionAttribute),
                                                  true).First() as ShaderGraphMaterial.ShaderGraphInstructionAttribute).NodeName;
                nodes.Add(nodeName, t);
            }
            return(nodes);
        }