private void GetComponents()
 {
     meshAgent        = GetComponent <NavMeshAgent>();
     statusController = GetComponent <StatusController>();
     gameManager      = FindObjectOfType <GameManager>();
     minionAnimator   = GetComponent <MinionAnimator>();
 }
Esempio n. 2
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    //private MinionUI minBar;

    //public MainUiBar mainUI;

    void Start()
    {
        anim   = GetComponent <MinionAnimator>();
        status = GetComponent <MinionState>();

        //minBar = GameObject.FindGameObjectWithTag("MinUI").GetComponent<MinionUI>();
        //mainUI = GameObject.Find("UI").GetComponent<MainUiBar>();
    }
Esempio n. 3
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    void Start()
    {
        anim   = GetComponent <CharacterAnimatior>();
        status = GetComponent <CharacterStates>();
        mAnim  = GetComponent <MinionAnimator>();

        charBar = GameObject.FindGameObjectWithTag("CharUI").GetComponent <CharacterUI>();
        mainUI  = GameObject.Find("UI").GetComponent <MainUiBar>();
    }
Esempio n. 4
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    void Start()
    {
        minion = GetComponent <Transform>();
        //player = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
        navi = GetComponent <NavMeshAgent>();

        animator  = GetComponent <MinionAnimator>();
        miniState = GetComponent <MinionState>();

        pivot = transform.Find("mUiPivot").transform;

        MinionUIPrefab = Resources.Load("Prefab/UI/MinBar") as GameObject;
        Instantiate(MinionUIPrefab, pivot);

        //points = GameObject.Find("Waypoints").GetComponentsInChildren<Transform>();
    }