private void GetComponents() { meshAgent = GetComponent <NavMeshAgent>(); statusController = GetComponent <StatusController>(); gameManager = FindObjectOfType <GameManager>(); minionAnimator = GetComponent <MinionAnimator>(); }
//private MinionUI minBar; //public MainUiBar mainUI; void Start() { anim = GetComponent <MinionAnimator>(); status = GetComponent <MinionState>(); //minBar = GameObject.FindGameObjectWithTag("MinUI").GetComponent<MinionUI>(); //mainUI = GameObject.Find("UI").GetComponent<MainUiBar>(); }
void Start() { anim = GetComponent <CharacterAnimatior>(); status = GetComponent <CharacterStates>(); mAnim = GetComponent <MinionAnimator>(); charBar = GameObject.FindGameObjectWithTag("CharUI").GetComponent <CharacterUI>(); mainUI = GameObject.Find("UI").GetComponent <MainUiBar>(); }
void Start() { minion = GetComponent <Transform>(); //player = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); navi = GetComponent <NavMeshAgent>(); animator = GetComponent <MinionAnimator>(); miniState = GetComponent <MinionState>(); pivot = transform.Find("mUiPivot").transform; MinionUIPrefab = Resources.Load("Prefab/UI/MinBar") as GameObject; Instantiate(MinionUIPrefab, pivot); //points = GameObject.Find("Waypoints").GetComponentsInChildren<Transform>(); }