Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        playerMoveInFixPos = () =>
        {
            if (currentMiniGameInPlay)
            {
                currentMiniGameInPlay.EndMiniGame();
            }
        };
        if (!buttonInstance)
        {
            buttonInstance = (GameObject)Instantiate(PatternButton, PatternButtonPos.position, Quaternion.identity);
        }
        PatternButtonAnim = buttonInstance.GetComponent <Animator>();
        buttonInstance.SetActive(false);

        if (_brokenMiniGame.CanBeBroke)
        {
            StartCoroutine(nameof(broke));
        }
    }