static void Main(string[] args) { var MinecraftServer = new MinecraftClient(args[0], int.Parse(args[1]), "USERNAME HERE", "PASSWORD HERE", true); MinecraftServer.ServerState = 2; MinecraftServer.Message += (sender, message, name) => { Console.WriteLine("<" + name + "> " + message); }; //MinecraftServer.DebugMessage += (sender, message) => { // Console.WriteLine("[DEBUG][" + sender.ToString() + "] " + message); //}; MinecraftServer.LoginFailure += (sender, message) => { Console.WriteLine("Login Error: " + message); }; MinecraftServer.ErrorMessage += (sender, message) => { Console.WriteLine("[ERROR][" + sender.ToString() + "] " + message); }; MinecraftServer.InfoMessage += (sender, message) => { Console.WriteLine("[INFO][" + sender.ToString() + "] " + message); }; MinecraftServer.PlayerRespawned += () => { Console.WriteLine("[Info] You respawned!"); }; if (MinecraftServer.VerifyNames) { MinecraftServer.Login(); } MinecraftServer.Connect(); string command; do { command = Console.ReadLine(); if (command.StartsWith("say ")) { MinecraftServer.SendChat(command.Substring(4)); } if (command.StartsWith("respawn")) { MinecraftServer.Respawn(); } } while (command != "quit"); MinecraftServer.Disconnect(); Console.ReadKey(); }
static void Main(string[] args) { // Set up log providers LogProvider.RegisterProvider(new FileLogWriter("packetLog.txt", LogImportance.Low)); LogProvider.RegisterProvider(new ConsoleLogWriter(LogImportance.High)); // Set up endpoint, ping server var endPoint = ParseEndPoint(args[0]); var ping = ServerPing.DoPing(endPoint); Console.WriteLine("{0}/{1} {2} ({3}): {4}", ping.CurrentPlayers, ping.MaxPlayers, ping.ServerVersion, ping.ProtocolVersion, ping.MotD); //var lastLogin = LastLogin.GetLastLogin(); //var session = Session.DoLogin(lastLogin.Username, lastLogin.Password); var session = new Session("TestBot"); // Connect to server var client = new MinecraftClient(session); client.Connect(endPoint); client.PlayerDied += (s, e) => Console.WriteLine("Player died! Type 'respawn' to respawn."); client.Disconnected += (s, e) => Console.WriteLine("Disconnected: " + e.Reason); string input = ""; while (input != "quit") { input = Console.ReadLine(); if (input == null) { continue; } if (input.StartsWith("move ")) { var parts = input.Split(' '); var amountX = int.Parse(parts[1]); var amountZ = int.Parse(parts[2]); client.Move(amountX, amountZ); } else if (input.StartsWith("look ")) { var parts = input.Split(' '); var amount = float.Parse(parts[2]); if (parts[1] == "yaw") { client.Yaw = amount; } else { client.Pitch = amount; } } else if (input.StartsWith("lookat ")) { var parts = input.Split(' '); var pos = new Vector3 { X = double.Parse(parts[1]), Y = double.Parse(parts[2]), Z = double.Parse(parts[3]) }; client.LookAt(pos); } else if (input.StartsWith("say ")) { client.SendChat(input.Substring(4)); } else if (input == "respawn") { client.Respawn(); } else if (input == "save") { client.World.Save("testWorld", true); } else if (input == "under") { Console.WriteLine(client.World.GetBlock(client.Position + Vector3.Down).GetType().Name); } } client.Disconnect("Quitting"); }