Esempio n. 1
0
        static void Main(string[] args)
        {
            var MinecraftServer = new MinecraftClient(args[0], int.Parse(args[1]), "USERNAME HERE", "PASSWORD HERE", true);

            MinecraftServer.ServerState = 2;

            MinecraftServer.Message += (sender, message, name) => {
                Console.WriteLine("<" + name + "> " + message);
            };

            //MinecraftServer.DebugMessage += (sender, message) => {
            //    Console.WriteLine("[DEBUG][" + sender.ToString() + "] " + message);
            //};

            MinecraftServer.LoginFailure += (sender, message) => {
                Console.WriteLine("Login Error: " + message);
            };

            MinecraftServer.ErrorMessage += (sender, message) => {
                Console.WriteLine("[ERROR][" + sender.ToString() + "] " + message);
            };

            MinecraftServer.InfoMessage += (sender, message) => {
                Console.WriteLine("[INFO][" + sender.ToString() + "] " + message);
            };

            MinecraftServer.PlayerRespawned += () => {
                Console.WriteLine("[Info] You respawned!");
            };

            if (MinecraftServer.VerifyNames)
            {
                MinecraftServer.Login();
            }

            MinecraftServer.Connect();

            string command;

            do
            {
                command = Console.ReadLine();

                if (command.StartsWith("say "))
                {
                    MinecraftServer.SendChat(command.Substring(4));
                }

                if (command.StartsWith("respawn"))
                {
                    MinecraftServer.Respawn();
                }
            } while (command != "quit");

            MinecraftServer.Disconnect();

            Console.ReadKey();
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            // Set up log providers
            LogProvider.RegisterProvider(new FileLogWriter("packetLog.txt", LogImportance.Low));
            LogProvider.RegisterProvider(new ConsoleLogWriter(LogImportance.High));

            // Set up endpoint, ping server
            var endPoint = ParseEndPoint(args[0]);
            var ping     = ServerPing.DoPing(endPoint);

            Console.WriteLine("{0}/{1} {2} ({3}): {4}", ping.CurrentPlayers, ping.MaxPlayers, ping.ServerVersion,
                              ping.ProtocolVersion, ping.MotD);

            //var lastLogin = LastLogin.GetLastLogin();
            //var session = Session.DoLogin(lastLogin.Username, lastLogin.Password);
            var session = new Session("TestBot");

            // Connect to server
            var client = new MinecraftClient(session);

            client.Connect(endPoint);

            client.PlayerDied   += (s, e) => Console.WriteLine("Player died! Type 'respawn' to respawn.");
            client.Disconnected += (s, e) => Console.WriteLine("Disconnected: " + e.Reason);

            string input = "";

            while (input != "quit")
            {
                input = Console.ReadLine();
                if (input == null)
                {
                    continue;
                }

                if (input.StartsWith("move "))
                {
                    var parts   = input.Split(' ');
                    var amountX = int.Parse(parts[1]);
                    var amountZ = int.Parse(parts[2]);

                    client.Move(amountX, amountZ);
                }
                else if (input.StartsWith("look "))
                {
                    var parts  = input.Split(' ');
                    var amount = float.Parse(parts[2]);
                    if (parts[1] == "yaw")
                    {
                        client.Yaw = amount;
                    }
                    else
                    {
                        client.Pitch = amount;
                    }
                }
                else if (input.StartsWith("lookat "))
                {
                    var parts = input.Split(' ');
                    var pos   = new Vector3
                    {
                        X = double.Parse(parts[1]),
                        Y = double.Parse(parts[2]),
                        Z = double.Parse(parts[3])
                    };

                    client.LookAt(pos);
                }
                else if (input.StartsWith("say "))
                {
                    client.SendChat(input.Substring(4));
                }
                else if (input == "respawn")
                {
                    client.Respawn();
                }
                else if (input == "save")
                {
                    client.World.Save("testWorld", true);
                }
                else if (input == "under")
                {
                    Console.WriteLine(client.World.GetBlock(client.Position + Vector3.Down).GetType().Name);
                }
            }

            client.Disconnect("Quitting");
        }