private void OnTriggerStay(Collider other) { if (other.gameObject.layer == 11) { if (Input.GetMouseButtonDown(0)) { PooledObject pooledObject = other.GetComponentInParent <PooledObject>(); TurretManager turret = other.GetComponentInParent <TurretManager>(); MineTurretScript mineTurret = other.GetComponentInParent <MineTurretScript>(); if (pooledObject != null) { foreach (Transform child in other.transform.parent.transform) { MaterialManager childMaterial = child.GetComponent <MaterialManager>(); if (childMaterial != null) { childMaterial.DefaultMaterial(); } } pooledObject.returnToPool(); if (turret != null) { money.MoneyChange(turret.value / 2); } if (mineTurret != null) { money.MoneyChange(mineTurret.value / 2); } } } } }
void SpawnObject() { GameObject spawnedObject = pool.GetObject(); spawnedObject.transform.position = transform.position; TurretManager turret = spawnedObject.GetComponent <TurretManager>(); MineTurretScript mineTurret = spawnedObject.GetComponent <MineTurretScript>(); if (turret != null) { turret.value = value; } if (mineTurret != null) { mineTurret.value = value; } spawnedObject.SetActive(true); }