Esempio n. 1
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        /// <summary>
        /// Refresh the dialog
        /// </summary>
        private void Refresh()
        {
            // Reset the controls
            if (controlFocus != null)
                controlFocus.OnFocusOut();

            if (controlMouseOver != null)
                controlMouseOver.OnMouseExit();

            controlFocus = null;
            controlMouseDown = null;
            controlMouseOver = null;

            // Refresh any controls
            foreach(Control c in controlList)
            {
                c.Refresh();
            }

            if (usingKeyboardInput)
                FocusDefaultControl();
        }
Esempio n. 2
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        /// <summary>
        /// Cycles focus to the next available control
        /// </summary>
        private void OnCycleFocus(bool forward)
        {
            // This should only be handled by the dialog which owns the focused control, and
            // only if a control currently has focus
            if (controlFocus == null || controlFocus.Parent != this )
                return;

            Control control = controlFocus;
            // Go through a bunch of controls
            for (int i = 0; i < 0xffff; i++)
            {
                control = (forward) ? GetNextControl(control) : GetPreviousControl(control);

                // If we've gone in a full circle, focus won't change
                if (control == controlFocus)
                    return;

                // If the dialog accepts keybord input and the control can have focus then
                // move focus
                if (control.Parent.IsUsingKeyboardInput && control.CanHaveFocus)
                {
                    controlFocus.OnFocusOut();
                    controlFocus = control;
                    controlFocus.OnFocusIn();
                    return;
                }
            }

            throw new InvalidOperationException("Multiple dialogs are improperly chained together.");
        }
Esempio n. 3
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        /// <summary>
        /// Handle mouse moves
        /// </summary>
        private void OnMouseMove(System.Drawing.Point pt)
        {
            // If the mouse was previously hovering over a control, it's either
            // still over the control or has left
            if (controlMouseDown != null)
            {
                // If another dialog owns this control then let that dialog handle it
                if (controlMouseDown.Parent != this )
                    return;

                // If the same control is still under the mouse, nothing needs to be done
                if (controlMouseDown.ContainsPoint(pt))
                    return;

                // Mouse has moved outside the control, notify the control and continue
                controlMouseDown.OnMouseExit();
                controlMouseDown = null;
            }

            // Figure out which control the mouse is over now
            Control control = GetControlAtPoint(pt);
            if (control != null)
            {
                controlMouseDown = control;
                controlMouseDown.OnMouseEnter();
            }
        }
Esempio n. 4
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        /// <summary>
        /// Gets the previous control
        /// </summary>
        private static Control GetPreviousControl(Control control)
        {
            int index = (int)control.index - 1;

            Dialog dialog = control.Parent;

            // Cycle through dialogs in the loop to find the next control. Note
            // that if only one control exists in all looped dialogs it will
            // be the returned 'previous' control.
            while (index < 0)
            {
                dialog = dialog.prevDialog;
                if (dialog == null)
                    dialog = control.Parent;

                index = dialog.controlList.Count - 1;
            }

            return dialog.controlList[index] as Control;
        }
Esempio n. 5
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        /// <summary>
        /// Sets focus to the default control of a dialog
        /// </summary>
        private void FocusDefaultControl()
        {
            // Check for a default control in this dialog
            foreach(Control c in controlList)
            {
                if (c.isDefault)
                {
                    // Remove focus from the current control
                    ClearFocus();

                    // Give focus to the default control
                    controlFocus = c;
                    controlFocus.OnFocusIn();
                    return;
                }
            }
        }
Esempio n. 6
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        /// <summary>Removes all controls from this dialog</summary>
        public void RemoveAllControls()
        {
            controlList.Clear();
            if ( (controlFocus != null) && (controlFocus.Parent == this) )
                controlFocus = null;

            controlMouseOver = null;
        }
Esempio n. 7
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        /// <summary>
        /// Gets the next control
        /// </summary>
        private static Control GetNextControl(Control control)
        {
            int index = (int)control.index + 1;

            Dialog dialog = control.Parent;

            // Cycle through dialogs in the loop to find the next control. Note
            // that if only one control exists in all looped dialogs it will
            // be the returned 'next' control.
            while (index >= (int)dialog.controlList.Count)
            {
                dialog = dialog.nextDialog;
                index = 0;
            }

            return dialog.controlList[index] as Control;
        }
Esempio n. 8
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        /// <summary>
        /// Handle messages for this dialog
        /// </summary>
        public bool MessageProc(IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam)
        {
            // If caption is enable, check for clicks in the caption area.
            if (hasCaption)
            {
                if (msg == NativeMethods.WindowMessage.LeftButtonDown || msg == NativeMethods.WindowMessage.LeftButtonDoubleClick)
                {
                    // Current mouse position
                    short mouseX = NativeMethods.LoWord((uint)lParam.ToInt32());
                    short mouseY = NativeMethods.HiWord((uint)lParam.ToInt32());

                    if (mouseX >= dialogX && mouseX < dialogX + width &&
                        mouseY >= dialogY && mouseY < dialogY + captionHeight)
                    {
                        isDragging = true;
                        NativeMethods.SetCapture(hWnd);
                        return true;
                    }
                }
                else if ( (msg == NativeMethods.WindowMessage.LeftButtonUp) && isDragging)
                {
                    // Current mouse position
                    short mouseX = NativeMethods.LoWord((uint)lParam.ToInt32());
                    short mouseY = NativeMethods.HiWord((uint)lParam.ToInt32());

                    if (mouseX >= dialogX && mouseX < dialogX + width &&
                        mouseY >= dialogY && mouseY < dialogY + captionHeight)
                    {
                        NativeMethods.ReleaseCapture();
                        isDragging = false;
                        return true;
                    }
                }
            }

            // If the dialog is minimized, don't send any messages to controls.
            if (isDialogMinimized)
                return false;

            // If a control is in focus, it belongs to this dialog, and it's enabled, then give
            // it the first chance at handling the message.
            if (controlFocus != null &&
                controlFocus.Parent == this &&
                controlFocus.IsEnabled)
            {
                // If the control MsgProc handles it, then we don't.
                if (controlFocus.MsgProc(hWnd, msg, wParam, lParam))
                    return true;
            }

            switch(msg)
            {
                // Call OnFocusIn()/OnFocusOut() of the control that currently has the focus
                // as the application is activated/deactivated.  This matches the Windows
                // behavior.
                case NativeMethods.WindowMessage.ActivateApplication:
                {
                    if (controlFocus != null &&
                        controlFocus.Parent == this &&
                        controlFocus.IsEnabled)
                    {
                        if (wParam != IntPtr.Zero)
                            controlFocus.OnFocusIn();
                        else
                            controlFocus.OnFocusOut();
                    }
                }
                    break;

                // Keyboard messages
                case NativeMethods.WindowMessage.KeyDown:
                case NativeMethods.WindowMessage.SystemKeyDown:
                case NativeMethods.WindowMessage.KeyUp:
                case NativeMethods.WindowMessage.SystemKeyUp:
                {
                    // If a control is in focus, it belongs to this dialog, and it's enabled, then give
                    // it the first chance at handling the message.
                    if (controlFocus != null &&
                        controlFocus.Parent == this &&
                        controlFocus.IsEnabled)
                    {
                        // If the control MsgProc handles it, then we don't.
                        if (controlFocus.HandleKeyboard(msg, wParam, lParam))
                            return true;
                    }

                    // Not yet handled, see if this matches a control's hotkey
                    if (msg == NativeMethods.WindowMessage.KeyUp)
                    {
                        foreach(Control c in controlList)
                        {
                            // Was the hotkey hit?
                            if (c.Hotkey == (System.Windows.Forms.Keys)wParam.ToInt32())
                            {
                                // Yup!
                                c.OnHotKey();
                                return true;
                            }
                        }
                    }
                    if (msg == NativeMethods.WindowMessage.KeyDown)
                    {
                        // If keyboard input is not enabled, this message should be ignored
                        if (!usingKeyboardInput)
                            return false;

                        System.Windows.Forms.Keys key = (System.Windows.Forms.Keys)wParam.ToInt32();
                        switch(key)
                        {
                            case System.Windows.Forms.Keys.Right:
                            case System.Windows.Forms.Keys.Down:
                                if (controlFocus != null)
                                {
                                    OnCycleFocus(true);
                                    return true;
                                }
                                break;
                            case System.Windows.Forms.Keys.Left:
                            case System.Windows.Forms.Keys.Up:
                                if (controlFocus != null)
                                {
                                    OnCycleFocus(false);
                                    return true;
                                }
                                break;
                            case System.Windows.Forms.Keys.Tab:
                                if (controlFocus == null)
                                {
                                    FocusDefaultControl();
                                }
                                else
                                {
                                    bool shiftDown = NativeMethods.IsKeyDown(System.Windows.Forms.Keys.ShiftKey);

                                    OnCycleFocus(!shiftDown);
                                }
                                return true;
                        }
                    }
                }
                    break;

                // Mouse messages
                case NativeMethods.WindowMessage.MouseMove:
                case NativeMethods.WindowMessage.MouseWheel:
                case NativeMethods.WindowMessage.LeftButtonUp:
                case NativeMethods.WindowMessage.LeftButtonDown:
                case NativeMethods.WindowMessage.LeftButtonDoubleClick:
                case NativeMethods.WindowMessage.RightButtonUp:
                case NativeMethods.WindowMessage.RightButtonDown:
                case NativeMethods.WindowMessage.RightButtonDoubleClick:
                case NativeMethods.WindowMessage.MiddleButtonUp:
                case NativeMethods.WindowMessage.MiddleButtonDown:
                case NativeMethods.WindowMessage.MiddleButtonDoubleClick:
                case NativeMethods.WindowMessage.XButtonUp:
                case NativeMethods.WindowMessage.XButtonDown:
                case NativeMethods.WindowMessage.XButtonDoubleClick:
                {
                    // If not accepting mouse input, return false to indicate the message should still
                    // be handled by the application (usually to move the camera).
                    if (!usingMouseInput)
                        return false;

                    // Current mouse position
                    short mouseX = NativeMethods.LoWord((uint)lParam.ToInt32());
                    short mouseY = NativeMethods.HiWord((uint)lParam.ToInt32());
                    System.Drawing.Point mousePoint = new System.Drawing.Point(mouseX, mouseY);
                    // Offset mouse point
                    mousePoint.X -= dialogX;
                    mousePoint.Y -= dialogY;

                    // If caption is enabled, offset the Y coordinate by the negative of its height.
                    if (hasCaption)
                        mousePoint.Y -= captionHeight;

                    // If a control is in focus, it belongs to this dialog, and it's enabled, then give
                    // it the first chance at handling the message.
                    if (controlFocus != null &&
                        controlFocus.Parent == this &&
                        controlFocus.IsEnabled)
                    {
                        // If the control MsgProc handles it, then we don't.
                        if (controlFocus.HandleMouse(msg, mousePoint, wParam, lParam))
                            return true;
                    }

                    // Not yet handled, see if the mouse is over any controls
                    Control control = GetControlAtPoint(mousePoint);
                    if ((control != null) && (control.IsEnabled))
                    {
                        // Let the control handle the mouse if it wants (and return true if it handles it)
                        if (control.HandleMouse(msg, mousePoint, wParam, lParam))
                            return true;
                    }
                    else
                    {
                        // Mouse not over any controls in this dialog, if there was a control
                        // which had focus it just lost it
                        if (msg == NativeMethods.WindowMessage.LeftButtonDown &&
                            controlFocus != null &&
                            controlFocus.Parent == this)
                        {
                            controlFocus.OnFocusOut();
                            controlFocus = null;
                        }
                    }

                    // Still not handled, hand this off to the dialog. Return false to indicate the
                    // message should still be handled by the application (usually to move the camera).
                    switch(msg)
                    {
                        case NativeMethods.WindowMessage.MouseMove:
                            OnMouseMove(mousePoint);
                            return false;
                    }

                }
                    break;
            }

            // Didn't handle this message
            return false;
        }
Esempio n. 9
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        /// <summary>
        /// Initializes a control
        /// </summary>
        public void InitializeControl(Control control)
        {
            if (control == null)
                throw new ArgumentNullException("control", "You cannot pass in a null control to initialize");

            // Set the index
            control.index = (uint)controlList.Count;

            // Look for a default element entires
            for (int i = 0; i < defaultElementList.Count; i++)
            {
                // Find any elements for this control
                ElementHolder holder = (ElementHolder)defaultElementList[i];
                if (holder.ControlType == control.ControlType)
                    control[holder.ElementIndex] = holder.Element;
            }

            // Initialize the control
            control.OnInitialize();
        }
Esempio n. 10
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        /// <summary>
        /// Adds a control to the dialog
        /// </summary>
        public void AddControl(Control control)
        {
            // Initialize the control first
            InitializeControl(control);

            // Add this to the control list
            controlList.Add(control);
        }
Esempio n. 11
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        /// <summary>
        /// Request that this control has focus
        /// </summary>
        public static void RequestFocus(Control control)
        {
            if (controlFocus == control)
                return; // Already does

            if (!control.CanHaveFocus)
                return; // Can't have focus

            if (controlFocus != null)
                controlFocus.OnFocusOut();

            // Set the control focus now
            control.OnFocusIn();
            controlFocus = control;
        }
Esempio n. 12
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 /// <summary>
 /// Clears focus of the dialog
 /// </summary>
 public static void ClearFocus()
 {
     if (controlFocus != null)
     {
         controlFocus.OnFocusOut();
         controlFocus = null;
     }
 }