Esempio n. 1
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        static void Main(string [] args)
        {
            MidiSequence sampleSequence = new CreateAndPlayDemo().CreateSequence();

            sampleSequence = MidiSequence.Import("C:/Download/test.mid");
            MidiPlayer.Play(sampleSequence);
        }
Esempio n. 2
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        public void ImportMidiAndSaveToFile(string pMidiFile, string pXmlFile, string pArtist,
                                            string pTitle, int pTrack, int pBpm, int pSkipBeats)
        {
            var sequence = MidiSequence.Import(pMidiFile);

            var track = sequence.GetTracks()[pTrack];

            MidiEventCollection midiEvents = track.Events;

            var midiImporter = new GuitarMidiImporter(midiEvents, pBpm, pSkipBeats);
            var song         = new Song()
            {
                Author = pArtist,
                Name   = pTitle,
            };
            var xmlScoreWriter = new XmlScoreWriter(song, PlayingMode.EletricGuitarScore, midiImporter.ScoreNotes);

            if (File.Exists(pXmlFile))
            {
                File.Delete(pXmlFile);
            }

            xmlScoreWriter.SaveXmlNotesToFile(pXmlFile);

            Assert.IsTrue(File.Exists(pXmlFile));
        }
Esempio n. 3
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        public void Guitar1Track()
        {
            var sequence = MidiSequence.Import(MIDI_for_whom_the_bell_tolls);

            Assert.IsTrue(sequence.GetTracks()[2].Events[0] is SequenceTrackName);

            var trackName = (SequenceTrackName)sequence.GetTracks()[2].Events[0];

            Assert.AreEqual("Guitar 1", trackName.Text);
        }
Esempio n. 4
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        public void ParametersTrack()
        {
            var sequence = MidiSequence.Import(MIDI_for_whom_the_bell_tolls);

            // 0 - a single multi-channel track
            // 1 - one or more simultaneous tracks
            // 2 - one or more sequentially independent single-track patterns
            Assert.AreEqual(1, sequence.Format);

            //Beats per minute (tempo)
            Assert.AreEqual(120, sequence.Division);
        }
Esempio n. 5
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        static void Main(string [] args)
        {
            string midiFilename = "";
            string codeFilename = "";

            // Use parameter as input and output name
            if (args.Length == 1)
            {
                midiFilename = args[0];
                codeFilename = args[0] + ".cs";
            }
            // Ask user for filenames
            else
            {
                // Get the input file
                while (true)
                {
                    Console.WriteLine("Give the full path to a MIDI file:");
                    midiFilename = Console.ReadLine();
                    if (!File.Exists(midiFilename))
                    {
                        Console.WriteLine("The file does not exist.");
                    }
                    else
                    {
                        break;
                    }
                }

                // Get the name of the output csharp file
                Console.WriteLine("Enter the name of an output csharp file:");
                codeFilename = Console.ReadLine();
            }

            // Generate the code for the midi sequence
            Console.WriteLine("Generating...");
            MidiSequence sequence = MidiSequence.Import(midiFilename);

            using (StreamWriter writer = new StreamWriter(codeFilename))
            {
                MidiCodeGenerator.GenerateMIDICode(
                    new Microsoft.CSharp.CSharpCodeProvider().CreateGenerator(),
                    sequence,
                    "SampleMidi",
                    writer);
            }
            Console.WriteLine("Complete.");
        }
Esempio n. 6
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        private void btnBrowseMidi_Click(object sender, EventArgs e)
        {
            OpenFileDialog fileDialog = new OpenFileDialog();

            fileDialog.Title  = "Open MIDI! File";
            fileDialog.Filter = "MIDI files|*.mid";
            if (fileDialog.ShowDialog() == DialogResult.OK)
            {
                try
                {
                    txtMidiFile.Text = fileDialog.FileName;
                    midiSequence     = MidiSequence.Import(txtMidiFile.Text);
                }
                catch (Exception ex)
                {
                    MessageBox.Show("Error: Could not read file from disk. Original error: " + ex.Message);
                }
            }
        }
Esempio n. 7
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        static void Main(string [] args)
        {
            foreach (string midiFilename in args)
            {
                try
                {
                    // Open midi file
                    MidiSequence sequence = MidiSequence.Import(midiFilename);

                    // Spit out format info and ask for new format
                    int oldFormat = sequence.Format;
                    int newFormat = 0;

                    if (oldFormat != newFormat)
                    {
                        // Create the new midi file
                        MidiSequence newSequence = MidiSequence.Convert(
                            sequence, newFormat, MidiSequence.FormatConversionOptions.CopyTrackToChannel);

                        // Write out the new converted file
                        string newFilename = midiFilename + "." + newFormat + ".mid";
                        newSequence.Save(newFilename);

                        // Let the user know
                        Console.WriteLine("Converted {0}\r\n\tFrom type {1}\r\n\tTo type {2}\r\n\tSaved to {3}",
                                          midiFilename, oldFormat, newFormat, newFilename);
                    }
                    else
                    {
                        Console.WriteLine("File {0} is already type {1}.", midiFilename, newFormat);
                    }
                }
                catch (Exception exc)
                {
                    // Let the user know something went wrong
                    Console.WriteLine("Converting {0}\r\n\t{1}", midiFilename, exc.Message);
                }
            }

            Console.WriteLine("");
            Console.WriteLine("Hit enter to exit...");
            Console.ReadLine();
        }
Esempio n. 8
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        public void TotalTime()
        {
            var sequence = MidiSequence.Import(MIDI_for_whom_the_bell_tolls);

            //MediaPlayer: 4m54s = 294s
            //totalTime/120 = number of music beats
            var musicTime = (4 * 60) + 54;

            long maxTotalTime = 0;

            foreach (var track in sequence.GetTracks())
            {
                long totalTime = 0;
                foreach (MidiEvent midiEvent in track.Events)
                {
                    totalTime += midiEvent.DeltaTime;
                }

                if (totalTime > maxTotalTime)
                {
                    maxTotalTime = totalTime;
                }

                //(60.0/120.0) = time of one beat (120bpm)
                var trackTime = (totalTime / sequence.Division) * (60.0 / sequence.Division);
                Assert.LessOrEqual(trackTime, musicTime);

                //Trace.TraceInformation(string.Format("Track {0}: {1} seconds",
                //    ((SequenceTrackName)track.Events[0]).Text,
                //    (totalTime / sequence.Division) * (60.0 / sequence.Division)));
            }

            var maxTrackTime = (maxTotalTime / sequence.Division) * (60.0 / sequence.Division);

            Assert.AreEqual(musicTime, maxTrackTime);
        }
Esempio n. 9
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        public void CheckTheFirstChord()
        {
            var sequence     = MidiSequence.Import(MIDI_for_whom_the_bell_tolls);
            var guitar1Track = sequence.GetTracks()[2];

            var           listOfChords = new List <List <NoteOn> >();
            List <NoteOn> chordNotes   = null;
            bool          isPause      = false;

            foreach (MidiEvent midiEvent in guitar1Track.Events)
            {
                if (midiEvent is NoteOn)
                {
                    var note = (NoteOn)midiEvent;
                    if (note.DeltaTime > 0)
                    {
                        if ((chordNotes != null) && (chordNotes.Count > 0))
                        {
                            listOfChords.Add(chordNotes);
                        }

                        chordNotes = new List <NoteOn>();

                        isPause = (note.Velocity == 0); //used for the next notes of the acord (same time)
                    }

                    if ((note.Velocity > 0) && (!isPause))
                    {
                        chordNotes.Add(note);
                    }
                }
            }

            //start on 1680 from the beggining
            {
                var chord = listOfChords[0];

                Assert.AreEqual(3, chord.Count);

                Assert.AreEqual(1680, chord[0].DeltaTime);
                Assert.AreEqual(100, chord[0].Velocity);

                Assert.AreEqual("C#4", MidiEvent.GetNoteName(chord[0].Note));
                Assert.AreEqual("F#4", MidiEvent.GetNoteName(chord[1].Note));
                Assert.AreEqual("F#3", MidiEvent.GetNoteName(chord[2].Note));
            }

            //start on 40 after the last event
            {
                var chord = listOfChords[1];

                Assert.AreEqual(3, chord.Count);

                Assert.AreEqual(40, chord[0].DeltaTime);
                Assert.AreEqual(100, chord[0].Velocity);

                Assert.AreEqual("C#4", MidiEvent.GetNoteName(chord[0].Note));
                Assert.AreEqual("F#4", MidiEvent.GetNoteName(chord[1].Note));
                Assert.AreEqual("F#3", MidiEvent.GetNoteName(chord[2].Note));
            }

            //and so on...

            /*
             *      track.Events.Add(new NoteOn(1680, 1, "C#4", 100));
             *      track.Events.Add(new NoteOn(0, 1, "F#4", 100));
             *      track.Events.Add(new NoteOn(0, 1, "F#3", 100));
             *      track.Events.Add(new NoteOn(40, 1, "F#3", 0));
             *      track.Events.Add(new NoteOn(0, 1, "F#4", 0));
             *      track.Events.Add(new NoteOn(0, 1, "C#4", 0));
             *      track.Events.Add(new NoteOn(0, 1, "C#4", 100));
             *      track.Events.Add(new NoteOn(0, 1, "F#4", 100));
             *      track.Events.Add(new NoteOn(0, 1, "F#3", 100));
             *      track.Events.Add(new NoteOn(40, 1, "F#3", 0));
             *      track.Events.Add(new NoteOn(0, 1, "F#4", 0));
             *      track.Events.Add(new NoteOn(0, 1, "C#4", 0));
             *      track.Events.Add(new NoteOn(40, 1, "C#4", 100));
             *      track.Events.Add(new NoteOn(0, 1, "F#4", 100));
             *      track.Events.Add(new NoteOn(0, 1, "F#3", 100));
             */
        }
Esempio n. 10
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        public void LoadFile_Check10Tracks()
        {
            var sequence = MidiSequence.Import(MIDI_for_whom_the_bell_tolls);

            Assert.AreEqual(10, sequence.NumberOfTracks);
        }
Esempio n. 11
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        /// <summary>
        /// Creates a notechart from the specified midi path and the actual charttype
        /// (i.e. ExpertSingle from notes.mid).  Due to the overhead necessary to
        /// parse a midi file.  I am going to cram all midi->chart operations into
        /// one function call.
        /// This function uses the Toub midi parser which is much faster than Sanford,
        /// but will throw an exception on certian midi files.
        /// </summary>
        /// <param name="chartSelection">
        /// The information on which particular notechart to use.
        /// </param>
        /// <param name="chartInfo">The metadata on the chart.</param>
        /// <param name="BPMChanges">The list of BPM changes for this chart.</param>
        /// <returns>
        /// A filled out Notechart containing the needed information from the *.mid file.
        /// </returns>
        public static Notes ParseMidiInformationToub(ChartSelection chartSelection,
                                                     Info chartInfo,
                                                     List <BPMChange> BPMChanges)
        {
            Notes notechartToReturn = new Notes();

            notechartToReturn.instrument = chartSelection.instrument;
            notechartToReturn.difficulty = chartSelection.difficulty;

            // The following two switch's are used to get the proper midi terminology for
            // the selected track and difficulty.
            string instrumentPart = null;
            string greenKey       = null;
            string redKey         = null;
            string yellowKey      = null;
            string blueKey        = null;
            string orangeKey      = null;

            switch (chartSelection.instrument)
            {
            case "Single":
                instrumentPart = "PART GUITAR";
                break;

            case "DoubleGuitar":
                instrumentPart = "PART GUITAR COOP";
                break;

            case "DoubleBass":
                instrumentPart = "PART BASS";
                break;

            case "Drums":
                instrumentPart = "PART DRUMS";
                break;

            default:
                instrumentPart = "PART GUITAR";
                break;
            }

            switch (chartSelection.difficulty)
            {
            case "Expert":
                greenKey  = "C8";
                redKey    = "C#8";
                yellowKey = "D8";
                blueKey   = "D#8";
                orangeKey = "E8";
                break;

            case "Hard":
                greenKey  = "C7";
                redKey    = "C#7";
                yellowKey = "D7";
                blueKey   = "D#7";
                orangeKey = "E7";
                break;

            case "Medium":
                greenKey  = "C6";
                redKey    = "C#6";
                yellowKey = "D6";
                blueKey   = "D#6";
                orangeKey = "E6";
                break;

            case "Easy":
                greenKey  = "C5";
                redKey    = "C#5";
                yellowKey = "D5";
                blueKey   = "D#5";
                orangeKey = "E5";
                break;

            default:
                greenKey  = "C8";
                redKey    = "C#8";
                yellowKey = "D8";
                blueKey   = "D#8";
                orangeKey = "E8";
                break;
            }

            MidiSequence mySequence = MidiSequence.Import(chartSelection.directory + "\\notes.mid");

            MidiTrack[] myTracks = mySequence.GetTracks();
            chartInfo.resolution = mySequence.Division;

            MidiTrack trackToUse     = new MidiTrack();
            uint      totalTickValue = 0;

            // Go through each event in the first track (which contains the BPM changes)
            // and parse the resulting string.
            for (int i = 0; i < myTracks[0].Events.Count; i++)
            {
                Toub.Sound.Midi.MidiEvent currEvent = myTracks[0].Events[i];
                string   eventString      = currEvent.ToString();
                string[] splitEventString = eventString.Split('\t');

                // Since ticks are stored relative to each other (e.g. 300 ticks
                // until next note), we must maintain the total tick amout.
                totalTickValue += Convert.ToUInt32(splitEventString[1]);
                if (splitEventString[0] == "Tempo")
                {
                    // In midi files, bpm chages are stored as "microseconds per quarter note"
                    // and must be converted to BPM, and then into the non decimal format the game
                    // uses.
                    double currBPMDouble = 60000000 / Convert.ToDouble(splitEventString[3]);
                    uint   BPMToAdd      = (uint)(currBPMDouble * 1000);
                    BPMChanges.Add(new BPMChange(totalTickValue, BPMToAdd));
                }
            }

            trackToUse = new MidiTrack();
            // Find the specified instrument's track
            foreach (MidiTrack currTrack in myTracks)
            {
                string   trackHeader = currTrack.Events[0].ToString();
                string[] splitHeader = trackHeader.Split('\t');

                // -If we come across a "T1 GEMS" track, we're in GH1 territory.
                // -GH2/FoF has both PART BASS and PART RHYTHM (one or the other depending
                //  on the chart).
                if (((splitHeader[3] == instrumentPart) || (splitHeader[3] == "T1 GEMS")) ||
                    ((splitHeader[3] == "PART RHYTHM") && (instrumentPart == "PART BASS")))
                {
                    trackToUse = currTrack;
                }
            }

            totalTickValue = 0;
            uint currTickValue = 0;
            Note currNote      = new Note();
            bool blankNote     = true;

            // Scan through and record every note specific to the selected difficulty
            for (int i = 0; i < trackToUse.Events.Count; i++)
            {
                string   currEvent  = trackToUse.Events[i].ToString();
                string[] splitEvent = currEvent.Split('\t');
                currTickValue   = Convert.ToUInt32(splitEvent[1]);
                totalTickValue += currTickValue;

                // We need to specify wether a note is blank or not so we don't add
                // blank notes from other difficulties into the chart, but if we have
                // a filled out note, any nonzero tick value means we are moving to a
                // new note, so we must cut our ties and add this note to the chart.
                if ((currTickValue != 0) && !blankNote)
                {
                    notechartToReturn.notes.Add(currNote);
                    currNote  = new Note();
                    blankNote = true;
                }

                // The "0x64" I think means "not was hit."  There is another
                // set of notes that use "0x00" that all appear slightly after
                // the "0x64" notes.
                if ((splitEvent[0] == "NoteOn") && (splitEvent[4] != "0x00"))
                {
                    // Only consider notes within the octave our difficulty is in.
                    if ((splitEvent[3] == greenKey) || (splitEvent[3] == redKey) ||
                        (splitEvent[3] == yellowKey) || (splitEvent[3] == blueKey) ||
                        (splitEvent[3] == orangeKey))
                    {
                        // If it's a new note, we need to setup the tick value of it.
                        if (blankNote)
                        {
                            currNote.tickValue = totalTickValue;
                            blankNote          = false;
                        }
                        if (splitEvent[3] == greenKey)
                        {
                            currNote.addNote(0);
                        }
                        else if (splitEvent[3] == redKey)
                        {
                            currNote.addNote(1);
                        }
                        else if (splitEvent[3] == yellowKey)
                        {
                            currNote.addNote(2);
                        }
                        else if (splitEvent[3] == blueKey)
                        {
                            currNote.addNote(3);
                        }
                        else if (splitEvent[3] == orangeKey)
                        {
                            currNote.addNote(4);
                        }
                    }
                }
            }

            return(notechartToReturn);
        }