// Use this for initialization void Start() { redBalloon = GameObject.Find("RedBalloonWrapper"); blueBalloon = GameObject.Find("BlueBalloonWrapper"); greenBalloon = GameObject.Find("GreenBalloonWrapper"); previewCube = GameObject.Find("previewCube"); redLabel = GameObject.Find("RedcolorVal"); greenLabel = GameObject.Find("GreenColorVal"); blueLabel = GameObject.Find("BlueColorVal"); selectedBalloon = Balloon.NONE; viz = micI.GetComponent <AudioVisualizer1> (); Debug.Log("viz is null " + (viz == null)); redSize = blueSize = greenSize = (int)((redBalloon.transform.localScale.x - 0.5) * 255); previewCube.GetComponent <Renderer>().material.color = new Color((float)(redSize / 255f), (float)(greenSize / 255f), (float)(blueSize / 255f)); updateLabels(); micI.InitMircophone(); micState = MicState.INIT; this.startMicIfNeeded(); }
public void UnmuteMic() { microphone.GetComponent <AudioSource>().mute = false; }