// Use this for initialization
    void Start()
    {
        redBalloon      = GameObject.Find("RedBalloonWrapper");
        blueBalloon     = GameObject.Find("BlueBalloonWrapper");
        greenBalloon    = GameObject.Find("GreenBalloonWrapper");
        previewCube     = GameObject.Find("previewCube");
        redLabel        = GameObject.Find("RedcolorVal");
        greenLabel      = GameObject.Find("GreenColorVal");
        blueLabel       = GameObject.Find("BlueColorVal");
        selectedBalloon = Balloon.NONE;
        viz             = micI.GetComponent <AudioVisualizer1> ();
        Debug.Log("viz is null " + (viz == null));

        redSize = blueSize = greenSize = (int)((redBalloon.transform.localScale.x - 0.5) * 255);
        previewCube.GetComponent <Renderer>().material.color = new Color((float)(redSize / 255f), (float)(greenSize / 255f), (float)(blueSize / 255f));
        updateLabels();
        micI.InitMircophone();
        micState = MicState.INIT;
        this.startMicIfNeeded();
    }
Example #2
0
 public void UnmuteMic()
 {
     microphone.GetComponent <AudioSource>().mute = false;
 }