Esempio n. 1
0
        public void Activate(LocationData l)
        {
            tileEngine.LoadMap(l.Map, 50, 50);
            Game.PushScreen(this);
            Game.ScriptEngine.ExecuteScript(EntrySequence);
            cursorX = 0;
            cursorY = 0;
            cursor.BoundingRectangle = tileEngine.BoundingRectangle(cursorX, cursorY);
            setupIndex = 0;

            enemies = EnemyGenerator.Generate();
            State   = BattleState.NOTIF;
            positions.Clear();

            foreach (Character c in Player.Party)
            {
                c.CurrMovementPoints = c.MaxMovementPoints;
            }

            Game.ScriptEngine.ExecuteScript(AI.Stupid);
        }
Esempio n. 2
0
        public void Activate(LocationData l)
        {
            playerX = l.TownEntryX;
            playerY = l.TownEntryY;
            playerAvatar.SpriteState = l.TownEntryDirection;
            switch (l.TownEntryDirection)
            {
            case AvatarDirection.UP:
                playerFront.X = playerX;
                playerFront.Y = playerY - 1;
                break;

            case AvatarDirection.DOWN:
                playerFront.X = playerX;
                playerFront.Y = playerY + 1;
                break;

            case AvatarDirection.LEFT:
                playerFront.X = playerX - 1;
                playerFront.Y = playerY;
                break;

            case AvatarDirection.RIGHT:
                playerFront.X = playerX + 1;
                playerFront.Y = playerY;
                break;
            }

            tileEngine.LoadMap(l.Map,
                               MiResolution.VirtualWidth / 2 - playerAvatar.Width / 2 - playerX * playerAvatar.Width,
                               MiResolution.VirtualHeight / 2 - playerAvatar.Height / 2 - playerY * playerAvatar.Height
                               );

            playerAvatar.BoundingRectangle = tileEngine.BoundingRectangle(playerX, playerY);

            events = l.Events;
            Game.PushScreen(this);
            Game.ScriptEngine.ExecuteScript(EntrySequence);
        }