public BattleScreen(MiGame game, MiTileEngine tileEngine) : base(game) { if (Instance == null) { flash = new MiAnimatingComponent(Game, 0, 0, 1280, 800, 0, 0, 0, 0); this.tileEngine = tileEngine; inputResponses[Controller.START] = Escaped; inputResponses[Controller.LEFT] = Lefted; inputResponses[Controller.RIGHT] = Righted; inputResponses[Controller.UP] = Upped; inputResponses[Controller.DOWN] = Downed; inputResponses[Controller.A] = Pressed; positions = new Dictionary <Character, Point>(); cursor = new MiAnimatingComponent(game, 0, 0, 0, 0); cursor.Color = Color.Yellow; selectedValidMoves = new Dictionary <Point, int>(); selectedAOE = new Dictionary <Point, int>(); random = new Random(); } else { throw new Exception("Battle Screen Already Initialized"); } }
public BattleScreen(MiGame game, MiTileEngine tileEngine) : base(game) { if (Instance == null) { flash = new MiAnimatingComponent(Game, 0, 0, 1280, 800, 0, 0, 0, 0); this.tileEngine = tileEngine; inputResponses[Controller.START] = Escaped; inputResponses[Controller.LEFT] = Lefted; inputResponses[Controller.RIGHT] = Righted; inputResponses[Controller.UP] = Upped; inputResponses[Controller.DOWN] = Downed; inputResponses[Controller.A] = Pressed; positions = new Dictionary<Character, Point>(); cursor = new MiAnimatingComponent(game, 0, 0, 0, 0); cursor.Color = Color.Yellow; selectedValidMoves = new Dictionary<Point, int>(); selectedAOE = new Dictionary<Point, int>(); random = new Random(); } else { throw new Exception("Battle Screen Already Initialized"); } }
protected override void Initialize() { // Set the game resolution MiResolution.SetVirtualResolution(1280, 800); MiResolution.SetResolution(900, 600, false); // Initialize Input Handler inputHandler = new InputHandler(this); // Initialize Tile Engine tileEngine = new MiTileEngine(this, 100, 100); tileEngine.AddTileType('g', "Town View\\Carpet", true); tileEngine.AddTileType('r', "Town View\\TownFloor", false); tileEngine.AddTileType('t', "Town View\\Carpet_WS", false); tileEngine.AddTileType('w', "Town View\\E_Carpet", false); tileEngine.AddTileType('q', "Town View\\Carpet_WA", false); tileEngine.AddTileType('h', "Town View\\TownFloor_v2", true); // Initialize Location Data LocationData.Init(); // Initialize screens StartScreen.Instance = new StartScreen(this); WorldScreen.Instance = new WorldScreen(this); TownScreen.Instance = new TownScreen(this, tileEngine); BattleScreen.Instance = new BattleScreen(this, tileEngine); MessageScreen.Instance = new MessageScreen(this); ChoiceScreen.Instance = new ChoiceScreen(this); // Initialize Scripts Scripts.Init(this); AI.Init(this); // Set active screen StartScreen.Instance.Activate(); // Run Tutorial ScriptEngine.ExecuteScript(Scripts.Tutorial); base.Initialize(); }
public TownScreen(MiGame game, MiTileEngine tileEngine) : base(game) { if (Instance == null) { playerAvatar = new MiAnimatingComponent(Game, 0, 0, tileEngine.TileWidth, tileEngine.TileHeight); PlayerMoveEnabled = true; this.tileEngine = tileEngine; inputResponses[Controller.START] = Escape; inputResponses[Controller.UP] = MoveUp; inputResponses[Controller.DOWN] = MoveDown; inputResponses[Controller.LEFT] = MoveLeft; inputResponses[Controller.RIGHT] = MoveRight; inputResponses[Controller.A] = ExamineFront; } else { throw new Exception("Town Screen Already Initialized"); } }