Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (player.GetComponent <Health>().getHealth() <= 0 && MetaScript.GetNPC().getCount() == 0)
     {
         gameEnds();
     }
 }
Esempio n. 2
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 private void starving()
 {
     foreach (var aNPC in MetaScript.GetNPC().getNPCs().ToArray())
     {
         if (aNPC != null)
         {
             aNPC.GetComponent <Health> ().damage(damageForStarving);
         }
     }
 }
Esempio n. 3
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    /// <summary>
    /// Generates the UI for the NPC's.
    /// </summary>
    private void generateUI()
    {
        GameObject tempGameObject;

        foreach (var theNPC in MetaScript.GetNPC().getNPCs())
        {
            tempGameObject = Instantiate(Button_Template) as GameObject;
            tempGameObject.SetActive(true);
            mainDisplay aButtonScript = tempGameObject.GetComponent <mainDisplay> ();
            aButtonScript.setNPC(theNPC);
            tempGameObject.transform.SetParent(mainDisplayContent.transform, false);
        }
    }
Esempio n. 4
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    /// <summary>
    /// Converts NPC to be an owned NPC and immediately starts gathering wood
    /// </summary>
    public void TakeSoul()
    {
        MetaScript.GetNPC().addNPC(gameObject);
        gameObject.tag = "OwnedNPC";
        //teleport to town
        transform.position = MetaScript.getTownCenter().transform.position + new Vector3(0.5f, 0, 0);
        transform.SetParent(MetaScript.getMetaObject().transform);


        gameObject.GetComponent <collect>().enabled = true;
        gameObject.GetComponent <collect>().startCollecting(ResourceTypes.WOOD);
        Destroy(this);
        //GetComponent<NavMeshAgent>().enabled = true;
    }
Esempio n. 5
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    void Start()
    {
        starvingTickTimer    = GameObject.Find("Calendar").GetComponent <GameTime>().dayTime;
        resourceManager      = MetaScript.getRes();
        allUIGameObjects     = GameObject.Find("AllUIObjectsCanvas");
        npcManagerGameObject = allUIGameObjects.transform.GetChild(0).GetChild(0).gameObject;

        setNPCList(MetaScript.GetNPC());
        player     = GameObject.FindGameObjectWithTag("Player");
        buffSystem = new BuffSystem();

        noFood = false;

        //StartCoroutine (starvingTimer (starvingTickTimer));
    }
Esempio n. 6
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    // Update is called once per frame
    void Update()
    {
        timeSinceLastRenewal += Time.deltaTime;
        if (timeSinceLastRenewal >= slowRenewalTime)
        {
            timeSinceLastRenewal = 0;

            slow(player);

            List <GameObject> NPCs = MetaScript.GetNPC().getNPCs();
            for (int i = 0; i < NPCs.Count; i++)
            {
                slow(NPCs[i]);
            }
        }
    }
Esempio n. 7
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 public void death()
 {
     if (CompareTag("OwnedNPC"))
     {
         Debug.Log("An NPC has died");
         MetaScript.GetNPC().removeNPC(gameObject);
         MetaScript.Tomb(transform.position, name);
     }
     if (CompareTag("Player"))
     {
         Debug.Log("The player has died");
         StartCoroutine(PerformRitual());
     }
     else
     {
         Destroy(gameObject);
     }
 }
Esempio n. 8
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    void Update()
    {
        if (keyDown(Follow))
        {
            guards = false;
            foreach (GameObject npc in MetaScript.GetNPC().getNPCs().ToArray())
            {
                if (npc != null)
                {
                    npc.GetComponent <collect>().enabled = true;
                    npc.GetComponent <Guard>().enabled   = false;
                    npc.GetComponent <follow>().enabled  = false;
                }
            }
        }
        if (keyDown(Guard))
        {
            guards = true;
            foreach (GameObject npc in MetaScript.GetNPC().getNPCs().ToArray())
            {
                if (npc != null)
                {
                    npc.GetComponent <collect>().enabled = false;
                    npc.GetComponent <Guard>().enabled   = true;
                    npc.GetComponent <follow>().enabled  = false;
                }
            }
        }

        if (keyDown(Collect))
        {
            guards = false;
            foreach (GameObject npc in MetaScript.GetNPC().getNPCs().ToArray())
            {
                if (npc != null)
                {
                    npc.GetComponent <collect>().enabled = false;
                    npc.GetComponent <Guard>().enabled   = false;
                    npc.GetComponent <follow>().enabled  = true;
                }
            }
        }
    }
Esempio n. 9
0
 /// <summary>
 /// Is the population above a.
 /// </summary>
 /// <returns><c>true</c>, if population above was ised, <c>false</c> otherwise.</returns>
 /// <param name="a">The alpha component.</param>
 public static bool isPopulationAbove(int a)
 {
     return(MetaScript.GetNPC().getCount() >= a);     //return 0 >= a;
 }