Esempio n. 1
0
    void Update()
    {
        if (MessagesManager.HasMessages() && showNext)
        {
            MessagesManager.GetNextMessage();
            showNext = false;
        }

        // TODO Need to be able to use Interact, but will require a more robust handler for both menu and messages. UIController.
        if (Input.GetKeyUp(KeyCode.E))
        {
            showNext = true;
            if (MessagesManager.HasMessages() == false)
            {
                Disable();
            }
        }
    }