Esempio n. 1
0
        /// <summary>
        /// 显示不能更新的错误提示
        /// </summary>
        void ShowCannotUpdateFaildMessageBox()
        {
            MessageBoxData boxData = new MessageBoxData();

            boxData.Title            = "更新失败";
            boxData.Content          = "客户端更新失败,请重新下载游戏包!";
            boxData.OKButtonName     = "重新下载";
            boxData.CancelButtonName = "退出游戏";
            boxData.Style            = MessageBoxStyle.OKCancel;
            boxData.CallBack         = (result) =>
            {
                switch (result)
                {
                case MessageBoxResult.OK:
                    Application.OpenURL(string.Format("{0}?GameID={1}", AppDefine.GameUrl, AppDefine.GameID));
                    Application.Quit();
                    break;

                case MessageBoxResult.Cancel:
                default:
                    Application.Quit();
                    break;
                }
            };
            MessageBoxUI.Show(boxData, null);
        }
Esempio n. 2
0
    /// <summary>
    /// 显示提示框
    /// </summary>
    /// <param name="uiData"></param>
    /// <param name="parent"></param>
    public static void Show(MessageBoxData uiData, WindowNode parent = null)
    {
        WindowNodeInitParam initParam = new WindowNodeInitParam(UIAssetName);

        if (uiData.LuaCallBack != null)
        {
            System.Action <MessageBoxResult> luaCallBack = (result) =>
            {
                uiData.LuaCallBack((int)result);
            };

            if (uiData.CallBack != null)
            {
                uiData.CallBack += luaCallBack;
            }
            else
            {
                uiData.CallBack = luaCallBack;
            }
        }


        if (parent != null)
        {
            initParam.ParentNode = parent;
        }
        else
        {
            initParam.NodeType = BaseNodeType.Propmt;
        }
        initParam.WindowData = uiData;
        WindowManager.Instance.OpenWindow(initParam);
    }
Esempio n. 3
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        void ShowRetryUpdaterFaildMessageBox()
        {
            MessageBoxData boxData = new MessageBoxData();

            boxData.Title            = "错误";
            boxData.Content          = "更新资源错误,是否重试?";
            boxData.OKButtonName     = "重试";
            boxData.CancelButtonName = "关闭";
            boxData.Style            = MessageBoxStyle.OKCancel;
            boxData.CallBack         = (result) =>
            {
                switch (result)
                {
                case MessageBoxResult.OK:
                    if (this.m_UpdateFaildRetryTimes >= 3)
                    {
                        ShowCannotUpdateFaildMessageBox();
                    }
                    else
                    {
                        m_UpdateFaildRetryTimes++;
                        TryStartUpdateRemoteAssetsToLocal();
                    }
                    break;

                case MessageBoxResult.Cancel:
                default:
                    Application.Quit();
                    break;
                }
            };
            MessageBoxUI.Show(boxData, null);
        }
Esempio n. 4
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 public MessageBoxFactory(TES5ObjectCallFactory objectCallFactory, TES5ObjectCallArgumentsFactory objectCallArgumentsFactory, TES5ReferenceFactory referenceFactory, MetadataLogService metadataLogService)
 {
     this.objectCallArgumentsFactory = objectCallArgumentsFactory;
     this.referenceFactory           = referenceFactory;
     this.metadataLogService         = metadataLogService;
     this.objectCallFactory          = objectCallFactory;
     this.messageBoxData             = new MessageBoxData();
 }
Esempio n. 5
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 void OnFirstBtnClick()
 {
     if (currentData.BtnCallBack != null)
     {
         currentData.BtnCallBack();
     }
     transform.DOScale(Vector3.zero, 0.2f).onComplete = () => { currentData = null;
                                                                input.text  = "";
                                                                input.gameObject.SetActive(false); };
 }
Esempio n. 6
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 public void Show(MessageBoxData boxData = null)
 {
     currentData = boxData;
     if (currentData.type == MessageBoxType.INPUT)
     {
         input.gameObject.SetActive(true);
     }
     gameObject.SetActive(true);
     Notice.text = currentData.notice;
     transform.DOScale(Vector3.one, 0.2f);
 }
Esempio n. 7
0
    /// <summary>
    /// 刷新数据
    /// </summary>
    /// <param name="windowData"></param>
    public override void RefreshWindowData(object windowData)
    {
        base.RefreshWindowData(windowData);
        MessageBoxData uiData = windowData as MessageBoxData;

        if (uiData == null)
        {
            return;
        }
        currentCountDownSecond = -1;
        m_CountDown            = uiData.LastTime;
        m_UseCountDown         = uiData.LastTime > 0;

        if (m_TitleText != null)
        {
            m_TitleText.text = uiData.Title;
        }

        if (m_ContentText != null)
        {
            m_ContentText.text = uiData.Content;
            m_ContentText.rectTransform.sizeDelta = new Vector2(m_ContentText.rectTransform.sizeDelta.x, Mathf.Max(ContentMinHeight - 60, m_ContentText.preferredHeight));
            m_ContentArea.sizeDelta = new Vector2(m_ContentArea.sizeDelta.x, Mathf.Max(ContentMinHeight, m_ContentText.preferredHeight + 60));
        }

        if (m_CancelButtonText != null)
        {
            m_CancelButtonText.text = uiData.CancelButtonName;
        }

        m_OkButtonName = uiData.OKButtonName;
        if (m_OKButtonText != null)
        {
            if (m_UseCountDown)
            {
                UpdateCountDownDisplay(m_CountDown);
            }
            else
            {
                m_OKButtonText.text = m_OkButtonName;
            }
        }
        this.CallBack          = uiData.CallBack;
        this.m_EnableCloseArea = uiData.EnableCloseArea;

        SetUIButtonActiveByStyle(uiData.Style);
    }
Esempio n. 8
0
    /// <summary>
    /// 显示提示框
    /// </summary>
    /// <param name="uiData"></param>
    /// <param name="parent"></param>
    public static void Show(MessageBoxData uiData, WindowNode parent = null)
    {
        string  UIAssetName_X = "MessageBoxUI";
        Vector2 screenSize    = new Vector2(Screen.width, Screen.height);

        if (screenSize.x == 1125 && screenSize.y == 2436)
        {
            UIAssetName_X = "MessageBoxUI_X";
        }
        WindowNodeInitParam initParam = new WindowNodeInitParam(UIAssetName_X);

        if (uiData.LuaCallBack != null)
        {
            System.Action <MessageBoxResult> luaCallBack = (result) =>
            {
                uiData.LuaCallBack((int)result);
            };

            if (uiData.CallBack != null)
            {
                uiData.CallBack += luaCallBack;
            }
            else
            {
                uiData.CallBack = luaCallBack;
            }
        }


        if (parent != null)
        {
            initParam.ParentNode = parent;
        }
        else
        {
            initParam.NodeType = BaseNodeType.Propmt;
        }
        initParam.WindowData = uiData;
        WindowManager.Instance.OpenWindow(initParam);
    }
Esempio n. 9
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 public void AddMessageBox(MessageBoxData messageBoxData)
 {
     MessageBoxes.Add(messageBoxData);
     logger.Debug($"Added new entry to {nameof(MessageBoxes)}: {messageBoxData.ToStringTabbed()}");
 }
Esempio n. 10
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 public void ShowMessageBox(MessageBoxData data)
 {
     mb.Show(data);
 }