Esempio n. 1
0
 /// <summary>
 /// 清空鼠标当前选中的目标
 /// </summary>
 private void ClearCheckedTarget()
 {
     if (_currentCheckedTriangle != null)
     {
         _currentCheckedTriangle = null;
     }
     if (_currentCheckedEdge != null)
     {
         _currentCheckedEdge = null;
     }
     if (_currentCheckedVertex != null)
     {
         _currentCheckedVertex = null;
     }
 }
Esempio n. 2
0
    /// <summary>
    /// 截获鼠标当前选中的目标
    /// </summary>
    private void CaptureCheckedTarget()
    {
        if (!_secondaryHandle && Event.current.button == 1 && Event.current.isMouse && Event.current.type == EventType.MouseDown)
        {
            RaycastHit hit;
            if (Physics.Raycast(HandleUtility.GUIPointToWorldRay(Event.current.mousePosition), out hit))
            {
                if (hit.triangleIndex >= 0 && hit.triangleIndex < _meshMaker.Triangles.Count)
                {
                    _currentCheckedTriangle = _meshMaker.Triangles[hit.triangleIndex];
                }
                else
                {
                    ClearCheckedTarget();
                }
            }
            else
            {
                ClearCheckedTarget();
            }

            if (_currentCheckedTriangle != null)
            {
                switch (_currentEditMode)
                {
                case EditMode.Vertex:
                    _currentCheckedVertex = _currentCheckedTriangle.GetVertexByClick(hit.point);
                    break;

                case EditMode.Edge:
                    _currentCheckedEdge = _currentCheckedTriangle.GetEdgeByClick(hit.point);
                    SetEditEdge();
                    break;

                case EditMode.Face:
                    SetEditTriangle();
                    break;
                }
            }
        }

        Selection.activeObject = _meshMaker.gameObject;

        ShowCheckedTarget();
    }
Esempio n. 3
0
    private void Init()
    {
        _meshMaker = target as MeshMaker;
        if (_meshMaker == null || EditorApplication.isPlaying)
        {
            return;
        }

        TransformChange(_meshMaker);
        _currentHoverTriangle   = null;
        _currentCheckedTriangle = null;
        _currentCheckedVertex   = null;
        _currentCheckedEdge     = null;
        _currentHandleTool      = HandleTool.None;
        _currentEditMode        = EditMode.Vertex;

        _currentEditTriangle = new GameObject("Triangle");
        _currentEditTriangle.transform.SetParent(_meshMaker.Target.transform);
        _currentEditTriangle.hideFlags = HideFlags.HideInHierarchy;
        _currentEditTriangleVertex1    = new GameObject("Vertex1");
        _currentEditTriangleVertex1.transform.SetParent(_currentEditTriangle.transform);
        _currentEditTriangleVertex1.hideFlags = HideFlags.HideInHierarchy;
        _currentEditTriangleVertex2           = new GameObject("Vertex2");
        _currentEditTriangleVertex2.transform.SetParent(_currentEditTriangle.transform);
        _currentEditTriangleVertex2.hideFlags = HideFlags.HideInHierarchy;
        _currentEditTriangleVertex3           = new GameObject("Vertex3");
        _currentEditTriangleVertex3.transform.SetParent(_currentEditTriangle.transform);
        _currentEditTriangleVertex3.hideFlags = HideFlags.HideInHierarchy;

        _currentEditEdge = new GameObject("Edge");
        _currentEditEdge.transform.SetParent(_meshMaker.Target.transform);
        _currentEditEdge.hideFlags = HideFlags.HideInHierarchy;
        _currentEditEdgeVertex1    = new GameObject("Vertex1");
        _currentEditEdgeVertex1.transform.SetParent(_currentEditEdge.transform);
        _currentEditEdgeVertex1.hideFlags = HideFlags.HideInHierarchy;
        _currentEditEdgeVertex2           = new GameObject("Vertex2");
        _currentEditEdgeVertex2.transform.SetParent(_currentEditEdge.transform);
        _currentEditEdgeVertex2.hideFlags = HideFlags.HideInHierarchy;

        if (_vertexButtonContent == null)
        {
            Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/MeshEditor/MeshMaker/Editor/Texture/Vertex.png", typeof(Texture2D)) as Texture2D;
            _vertexButtonContent = new GUIContent("", t2d, "Vertex Edit Mode");
        }
        if (_edgeButtonContent == null)
        {
            Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/MeshEditor/MeshMaker/Editor/Texture/Edge.png", typeof(Texture2D)) as Texture2D;
            _edgeButtonContent = new GUIContent("", t2d, "Edge Edit Mode");
        }
        if (_faceButtonContent == null)
        {
            Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/MeshEditor/MeshMaker/Editor/Texture/Face.png", typeof(Texture2D)) as Texture2D;
            _faceButtonContent = new GUIContent("", t2d, "Face Edit Mode");
        }
        if (_noneButtonContent == null)
        {
            Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/MeshEditor/MeshMaker/Editor/Texture/None.png", typeof(Texture2D)) as Texture2D;
            _noneButtonContent = new GUIContent("", t2d, "None Edit Mode");
        }
        _secondaryHandle        = false;
        _secondaryHandleMode    = SecondaryHandleMode.None;
        _sceneCamera            = SceneView.lastActiveSceneView.camera;
        Undo.undoRedoPerformed += OnRecord;
    }
Esempio n. 4
0
 public void RefreshEdge()
 {
     Edge1 = new MeshMakerEdge(ref Vertex1, ref Vertex2);
     Edge2 = new MeshMakerEdge(ref Vertex2, ref Vertex3);
     Edge3 = new MeshMakerEdge(ref Vertex3, ref Vertex1);
 }