Esempio n. 1
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        public static MeshDraft GabledRoof(Vector3 a, Vector3 b, Vector3 c, Vector3 d)
        {
            Vector3 ridgeHeight = Vector3.up * GabledRoofHeight;
            Vector3 ridge0      = (a + d) / 2 + ridgeHeight;
            Vector3 ridge1      = (b + c) / 2 + ridgeHeight;
            var     draft       = MeshDraft.Quad(a, ridge0, ridge1, b);

            draft.Add(MeshDraft.Triangle(b, ridge1, c));
            draft.Add(MeshDraft.Quad(c, ridge1, ridge0, d));
            draft.Add(MeshDraft.Triangle(d, ridge0, a));
            draft.Paint(Khrushchyovka.roofColor);
            return(draft);
        }
Esempio n. 2
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        public static MeshDraft HippedRoof(Vector3 a, Vector3 b, Vector3 c, Vector3 d)
        {
            Vector3 ridgeHeight = Vector3.up * HippedRoofHeight;
            Vector3 ridgeOffset = (b - a).normalized * 2;
            Vector3 ridge0      = (a + d) / 2 + ridgeHeight + ridgeOffset;
            Vector3 ridge1      = (b + c) / 2 + ridgeHeight - ridgeOffset;
            var     draft       = MeshDraft.Quad(a, ridge0, ridge1, b);

            draft.Add(MeshDraft.Triangle(b, ridge1, c));
            draft.Add(MeshDraft.Quad(c, ridge1, ridge0, d));
            draft.Add(MeshDraft.Triangle(d, ridge0, a));
            draft.Paint(BuildingGenerator.roofColor);
            return(draft);
        }
Esempio n. 3
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        public static MeshDraft GenerateHipped(List <Vector2> roofPolygon, RoofConfig roofConfig)
        {
            Vector3 a = roofPolygon[0].ToVector3XZ() + Vector3.up * roofConfig.thickness;
            Vector3 b = roofPolygon[1].ToVector3XZ() + Vector3.up * roofConfig.thickness;
            Vector3 c = roofPolygon[2].ToVector3XZ() + Vector3.up * roofConfig.thickness;
            Vector3 d = roofPolygon[3].ToVector3XZ() + Vector3.up * roofConfig.thickness;

            Vector3 ridgeHeight = Vector3.up * HippedRoofHeight;
            Vector3 ridgeOffset = (b - a).normalized * 2;
            Vector3 ridge0      = (a + d) / 2 + ridgeHeight + ridgeOffset;
            Vector3 ridge1      = (b + c) / 2 + ridgeHeight - ridgeOffset;
            var     roofDraft   = MeshDraft.Quad(a, ridge0, ridge1, b);

            roofDraft.Add(MeshDraft.Triangle(b, ridge1, c));
            roofDraft.Add(MeshDraft.Quad(c, ridge1, ridge0, d));
            roofDraft.Add(MeshDraft.Triangle(d, ridge0, a));
            return(roofDraft);
        }