void GenerateMeshes() { // var cube = MeshDraft.Cube(2f, true); var cube = CubeOpenTop(Vector3.right * 2f, Vector3.forward * 2f, Vector3.up * 2f, true); // var vs = cube.vertices; // cube.vertices = vs.Take(2).Concat(vs.Skip(4)).ToList(); cube.FlipFaces(); cubeMeshFilter.mesh = cube.ToMesh(); var water = MeshDraft.Plane(2f, 2f, 200, 200, true); water.vertices = water.vertices .Select(v => v - new Vector3(1f, 0, 1f)) // Put them into the same orientation as webgl. .Select(v => new Vector3(v.x, v.z, 0f)) .ToList(); waterMeshFilter.mesh = water.ToMesh(); // var sphere = MeshDraft.Sphere(0.25f, 10, 10, true); var sphere = MeshDraft.Sphere(1f, 10, 10, true); sphereMeshFilter.mesh = sphere.ToMesh(); }
public static MeshDraft TerrainDraft(int xSize, int zSize, int xSegments, int zSegments, int noiseScale) { var draft = MeshDraft.Plane(xSize, zSize, xSegments, zSegments); draft.Move(Vector3.left * xSize / 2 + Vector3.back * zSize / 2); var gradient = RandomE.gradientHSV; var noiseOffset = new Vector2(Random.Range(0f, 100f), Random.Range(0f, 100f)); draft.colors.Clear(); for (int i = 0; i < draft.vertices.Count; i++) { // Calculate noise value Vector3 vertex = draft.vertices[i]; float x = noiseScale * vertex.x / xSize + noiseOffset.x; float y = noiseScale * vertex.z / zSize + noiseOffset.y; float noise = Mathf.PerlinNoise(x, y); draft.vertices[i] = new Vector3(vertex.x, noise, vertex.z); draft.colors.Add(gradient.Evaluate(noise)); } return(draft); }
/// <inheritdoc /> public Mesh CreatePrimitive(PrimitiveDefinition definition) { MWVector3 dims = definition.Dimensions; MeshDraft meshDraft; float radius, height; switch (definition.Shape) { case PrimitiveShape.Sphere: dims = dims ?? new MWVector3(1, 1, 1); meshDraft = MeshDraft.Sphere( definition.Dimensions.SmallestComponentValue() / 2, definition.USegments.GetValueOrDefault(36), definition.VSegments.GetValueOrDefault(18), true); break; case PrimitiveShape.Box: dims = dims ?? new MWVector3(1, 1, 1); meshDraft = MeshDraft.Hexahedron(dims.X, dims.Z, dims.Y, true); break; case PrimitiveShape.Capsule: dims = dims ?? new MWVector3(0.2f, 1, 0.2f); radius = definition.Dimensions.SmallestComponentValue() / 2; height = definition.Dimensions.LargestComponentValue() - 2 * radius; meshDraft = MeshDraft.Capsule( height, radius, definition.USegments.GetValueOrDefault(36), definition.VSegments.GetValueOrDefault(18)); // default capsule is Y-aligned; rotate if necessary if (dims.LargestComponentIndex() == 0) { meshDraft.Rotate(Quaternion.Euler(0, 0, 90)); } else if (dims.LargestComponentIndex() == 2) { meshDraft.Rotate(Quaternion.Euler(90, 0, 0)); } break; case PrimitiveShape.Cylinder: dims = dims ?? new MWVector3(0.2f, 1, 0.2f); radius = 0.2f; height = 1; if (Mathf.Approximately(dims.X, dims.Y)) { height = dims.Z; radius = dims.X / 2; } else if (Mathf.Approximately(dims.X, dims.Z)) { height = dims.Y; radius = dims.X / 2; } else { height = dims.X; radius = dims.Y / 2; } meshDraft = MeshDraft.Cylinder( radius, definition.USegments.GetValueOrDefault(36), height, true); // default cylinder is Y-aligned; rotate if necessary if (dims.X == height) { meshDraft.Rotate(Quaternion.Euler(0, 0, 90)); } else if (dims.Z == height) { meshDraft.Rotate(Quaternion.Euler(90, 0, 0)); } break; case PrimitiveShape.Plane: dims = dims ?? new MWVector3(1, 0, 1); meshDraft = MeshDraft.Plane( dims.X, dims.Z, definition.USegments.GetValueOrDefault(1), definition.VSegments.GetValueOrDefault(1), true); meshDraft.Move(new Vector3(-dims.X / 2, 0, -dims.Z / 2)); break; default: throw new Exception($"{definition.Shape.ToString()} is not a known primitive type."); } return(meshDraft.ToMesh()); }
public void Start() { template = MeshDraft.Plane(); }
public static void Plane() { PrimitiveTemplate(plane, () => MeshDraft.Plane(10, 10, 10, 10).ToMesh()); }
private void Start() { GetComponent <MeshFilter>().mesh = MeshDraft.Plane(xSize, zSize, xSegments, zSegments).ToMesh(); }
/// <inheritdoc /> public GameObject CreatePrimitive(PrimitiveDefinition definition, GameObject parent, bool addCollider) { var spawnedPrimitive = new GameObject(definition.Shape.ToString()); spawnedPrimitive.transform.SetParent(parent.transform, false); MWVector3 dims = definition.Dimensions; MeshDraft meshDraft; switch (definition.Shape) { case PrimitiveShape.Sphere: meshDraft = MeshDraft.Sphere( definition.Radius.GetValueOrDefault(0.5f), definition.USegments.GetValueOrDefault(36), definition.VSegments.GetValueOrDefault(36), true); break; case PrimitiveShape.Box: dims = dims ?? new MWVector3(1, 1, 1); meshDraft = MeshDraft.Hexahedron(dims.X, dims.Z, dims.Y, true); break; case PrimitiveShape.Capsule: dims = dims ?? new MWVector3(0, 1, 0); meshDraft = MeshDraft.Capsule( dims.LargestComponentValue(), definition.Radius.GetValueOrDefault(0.5f), definition.USegments.GetValueOrDefault(36), definition.VSegments.GetValueOrDefault(36)); // default capsule is Y-aligned; rotate if necessary if (dims.LargestComponentIndex() == 0) { meshDraft.Rotate(Quaternion.Euler(0, 0, 90)); } else if (dims.LargestComponentIndex() == 2) { meshDraft.Rotate(Quaternion.Euler(90, 0, 0)); } break; case PrimitiveShape.Cylinder: dims = dims ?? new MWVector3(0, 1, 0); meshDraft = MeshDraft.Cylinder( definition.Radius.GetValueOrDefault(0.5f), definition.USegments.GetValueOrDefault(36), dims.LargestComponentValue(), true); // default cylinder is Y-aligned; rotate if necessary if (dims.LargestComponentIndex() == 0) { meshDraft.Rotate(Quaternion.Euler(0, 0, 90)); } else if (dims.LargestComponentIndex() == 2) { meshDraft.Rotate(Quaternion.Euler(90, 0, 0)); } break; case PrimitiveShape.Plane: dims = dims ?? new MWVector3(1, 0, 1); meshDraft = MeshDraft.Plane( dims.X, dims.Z, definition.USegments.GetValueOrDefault(1), definition.VSegments.GetValueOrDefault(1), true); meshDraft.Move(new Vector3(-dims.X / 2, 0, -dims.Z / 2)); break; case PrimitiveShape.InnerSphere: meshDraft = MeshDraft.Sphere( definition.Radius.GetValueOrDefault(0.5f), definition.USegments.GetValueOrDefault(36), definition.VSegments.GetValueOrDefault(36), true); meshDraft.FlipFaces(); break; default: throw new Exception($"{definition.Shape.ToString()} is not a known primitive type."); } spawnedPrimitive.AddComponent <MeshFilter>().mesh = meshDraft.ToMesh(); var renderer = spawnedPrimitive.AddComponent <MeshRenderer>(); renderer.sharedMaterial = MREAPI.AppsAPI.DefaultMaterial; if (addCollider) { spawnedPrimitive.AddColliderToPrimitive(definition); } return(spawnedPrimitive); }