public MenuPage() { this.InitializeComponent(); controller = new MenuPageController(this); this.navigationHelper = new NavigationHelper(this); this.navigationHelper.LoadState += this.NavigationHelper_LoadState; this.navigationHelper.SaveState += this.NavigationHelper_SaveState; }
private void Awake() { isSceneTransitioning = true; _gameManager = GameManager.Instance; _eventSystem = FindObjectOfType <EventSystem>(); _controller = FindObjectOfType <MenuPageController>(); if (!SaveSettings.SettingsLoadedIni) { SaveSettings.DefaultSettings(); } }