public void OnDrop(PointerEventData data) { GameObject obj = data.pointerDrag; if (obj) { MenuInventoryCase gg = obj.GetComponent <MenuInventoryCase>(); if (gg) { if (equip) { inv.player.SwapInventoryToWeaponSlot(gg.item); } else if (gg.equip) { inv.player.SwapInventoryToWeaponSlot(item); } } } }
void OnHoverEnter(GameObject obj) { MenuInventoryCase sp = obj.GetComponent <MenuInventoryCase>(); SetDescription(sp ? sp.item : null); }