public void OnDrop(PointerEventData data)
    {
        GameObject obj = data.pointerDrag;

        if (obj)
        {
            MenuInventoryCase gg = obj.GetComponent <MenuInventoryCase>();
            if (gg)
            {
                if (equip)
                {
                    inv.player.SwapInventoryToWeaponSlot(gg.item);
                }
                else if (gg.equip)
                {
                    inv.player.SwapInventoryToWeaponSlot(item);
                }
            }
        }
    }
    void OnHoverEnter(GameObject obj)
    {
        MenuInventoryCase sp = obj.GetComponent <MenuInventoryCase>();

        SetDescription(sp ? sp.item : null);
    }