private void Awake()
    {
        tmpText = GetComponent <TextMeshProUGUI>();
        GameObject currencyManager = GameObject.Find("CurrencyManager");

        currencyHandler     = currencyManager.GetComponentInChildren <RunCurrencyHandler>();
        menuCurrencyHandler = currencyManager.GetComponentInChildren <MenuCurrencyHandler>();
    }
Esempio n. 2
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 void Start()
 {
     characterSprite = transform.Find("CharacterSprite").gameObject;
     cm            = GameObject.Find("OverallGameManager").GetComponent <CharacterManager>();
     gachaMenu     = GameObject.Find("Canvas").transform.Find("SummonPanel").gameObject;
     gachaSparkles = GameObject.Find("GachaSparkles");
     menuCurrency  = FindObjectOfType <MenuCurrencyHandler>();
     inPull        = false;
 }
Esempio n. 3
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 private void Start()
 {
     resetSafety = 3;
     cm          = this.GetComponent <CharacterManager>();
     curManager  = GameObject.Find("MenuCurrencyManager").GetComponent <MenuCurrencyHandler>();
     //Default path
     if (Directory.Exists(Application.persistentDataPath))
     {
         defaultPath = Path.Combine(Application.persistentDataPath, "data.json");
     }
     else
     {
         defaultPath = Path.Combine(Application.streamingAssetsPath, "data.json");
     }
 }
Esempio n. 4
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 private void Awake()
 {
     currencyHandler = FindObjectOfType <MenuCurrencyHandler>();
 }
 private void Awake()
 {
     menuCurrency = FindObjectOfType <MenuCurrencyHandler>();
     tmp          = GetComponent <TextMeshProUGUI>();
 }