Esempio n. 1
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        public MainWindowViewModel()
        {
            const bool useEmbeddedColorManagement = true;

            _mazeImage   = Image.FromFile(_mazeImageFilePath, useEmbeddedColorManagement);
            _mazeToSolve = MazeConverter.ConvertImageToMaze(_mazeImage);

            var mazeImageBitmap = new Bitmap(_mazeImage);

            MazeImageBitmapSource = MazeRedrawnListener.BitmapToBitmapSource(mazeImageBitmap);

            InstantiateMazeSolutionLogicList();
        }
Esempio n. 2
0
        private void SolveMazeOnThread()
        {
            // If the maze image has already been solved, this will reset it
            var mazeImageBitmap = new Bitmap(_mazeImage);

            MazeImageBitmapSource = MazeRedrawnListener.BitmapToBitmapSource(mazeImageBitmap);

            var mazeRedrawnListener = new MazeRedrawnListener();

            try
            {
                _isBusySolving = true;

                // Subscribed to the event to watch the maze get solved
                if (WatchMazeGetSovled)
                {
                    mazeRedrawnListener.Subscribe(_selectedSolverLogic, this);

                    // Pretreatment logic is not very fun to watch
                    _selectedSolverLogic.PreTreatmentLogics.Clear();
                }

                _selectedSolverLogic.SolveMaze();
                _selectedSolverLogic.MarkSolutionPath();

                var mazeWriter = new MazeWriterUtility(MazeSolutionImageFilePath, _selectedSolverLogic.MazeToSolve);
                mazeWriter.SaveMazeImage();

                // This should dispaly the solved path on the maze highlighted in green
                mazeImageBitmap       = new Bitmap(mazeWriter.MazeImage);
                MazeImageBitmapSource = MazeRedrawnListener.BitmapToBitmapSource(mazeImageBitmap);
            }
            catch (Exception exceptionCaught)
            {
                throw exceptionCaught;
            }
            finally
            {
                _isBusySolving = false;
                mazeRedrawnListener.UnSubscribe(_selectedSolverLogic);

                const bool useEmbeddedColorManagement = true;
                _mazeImage   = Image.FromFile(_mazeImageFilePath, useEmbeddedColorManagement);
                _mazeToSolve = MazeConverter.ConvertImageToMaze(_mazeImage);
                InstantiateMazeSolutionLogicList();
            }
        }