Esempio n. 1
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        private void GetBoundsOrthoSmart(Aabb aabbWorld, Matrix44F viewProj, out Aabb aabbClip)
        {
            Vector3F minimum = aabbWorld.Minimum;
            Vector3F maximum = aabbWorld.Maximum;
            Vector3F extent  = maximum - minimum;

            Vector3F v0          = (viewProj * new Vector4F(minimum.X, minimum.Y, minimum.Z, 1)).XYZ;
            Vector3F minimumClip = v0;
            Vector3F maximumClip = v0;

            Vector3F d0 = extent.X * viewProj.GetColumn(0).XYZ;
            Vector3F d1 = extent.Y * viewProj.GetColumn(1).XYZ;
            Vector3F d2 = extent.Z * viewProj.GetColumn(2).XYZ;

            Vector3F v1 = v0 + d0;

            minimumClip = Vector3F.Min(minimumClip, v1);
            maximumClip = Vector3F.Max(maximumClip, v1);
            Vector3F v2 = v0 + d1;

            minimumClip = Vector3F.Min(minimumClip, v2);
            maximumClip = Vector3F.Max(maximumClip, v2);
            Vector3F v3 = v0 + d2;

            minimumClip = Vector3F.Min(minimumClip, v3);
            maximumClip = Vector3F.Max(maximumClip, v3);
            Vector3F v4 = v1 + d1;

            minimumClip = Vector3F.Min(minimumClip, v4);
            maximumClip = Vector3F.Max(maximumClip, v4);
            Vector3F v5 = v1 + d2;

            minimumClip = Vector3F.Min(minimumClip, v5);
            maximumClip = Vector3F.Max(maximumClip, v5);
            Vector3F v6 = v2 + d2;

            minimumClip = Vector3F.Min(minimumClip, v6);
            maximumClip = Vector3F.Max(maximumClip, v6);
            Vector3F v7 = v4 + d2;

            minimumClip = Vector3F.Min(minimumClip, v7);
            maximumClip = Vector3F.Max(maximumClip, v7);

            aabbClip.Minimum = minimumClip;
            aabbClip.Maximum = maximumClip;
        }
Esempio n. 2
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 public void GetColumnException1()
 {
     Matrix44F m = new Matrix44F(rowMajor, MatrixOrder.RowMajor);
       m.GetColumn(-1);
 }
Esempio n. 3
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        private void GetBoundsPerspSmart(Aabb aabbWorld, Matrix44F viewProj, out Aabb aabbClip)
        {
            Vector3F minimum = aabbWorld.Minimum;
            Vector3F maximum = aabbWorld.Maximum;
            Vector3F extent  = maximum - minimum;

            Vector4F v0 = viewProj * new Vector4F(minimum.X, minimum.Y, minimum.Z, 1);
            Vector4F d0 = extent.X * viewProj.GetColumn(0);
            Vector4F d1 = extent.Y * viewProj.GetColumn(1);
            Vector4F d2 = extent.Z * viewProj.GetColumn(2);

            Vector4F v1 = v0 + d0;
            Vector4F v2 = v0 + d1;
            Vector4F v3 = v0 + d2;
            Vector4F v4 = v1 + d1;
            Vector4F v5 = v1 + d2;
            Vector4F v6 = v2 + d2;
            Vector4F v7 = v4 + d2;

            Vector3F v;

            if (v0.Z < 0)
            {
                v = new Vector3F();
            }
            else
            {
                v = v0.XYZ / v0.W;
            }

            Vector3F minimumClip = v;
            Vector3F maximumClip = v;

            if (v1.Z < 0)
            {
                v = new Vector3F();
            }
            else
            {
                v = v1.XYZ / v1.W;
            }

            minimumClip = Vector3F.Min(minimumClip, v);
            maximumClip = Vector3F.Max(maximumClip, v);

            if (v2.Z < 0)
            {
                v = new Vector3F();
            }
            else
            {
                v = v2.XYZ / v2.W;
            }

            minimumClip = Vector3F.Min(minimumClip, v);
            maximumClip = Vector3F.Max(maximumClip, v);

            if (v3.Z < 0)
            {
                v = new Vector3F();
            }
            else
            {
                v = v3.XYZ / v3.W;
            }

            minimumClip = Vector3F.Min(minimumClip, v);
            maximumClip = Vector3F.Max(maximumClip, v);

            if (v4.Z < 0)
            {
                v = new Vector3F();
            }
            else
            {
                v = v4.XYZ / v4.W;
            }

            minimumClip = Vector3F.Min(minimumClip, v);
            maximumClip = Vector3F.Max(maximumClip, v);

            if (v5.Z < 0)
            {
                v = new Vector3F();
            }
            else
            {
                v = v5.XYZ / v5.W;
            }

            minimumClip = Vector3F.Min(minimumClip, v);
            maximumClip = Vector3F.Max(maximumClip, v);

            if (v6.Z < 0)
            {
                v = new Vector3F();
            }
            else
            {
                v = v6.XYZ / v6.W;
            }

            minimumClip = Vector3F.Min(minimumClip, v);
            maximumClip = Vector3F.Max(maximumClip, v);

            if (v7.Z < 0)
            {
                v = new Vector3F();
            }
            else
            {
                v = v7.XYZ / v7.W;
            }

            minimumClip = Vector3F.Min(minimumClip, v);
            maximumClip = Vector3F.Max(maximumClip, v);

            aabbClip.Minimum = minimumClip;
            aabbClip.Maximum = maximumClip;
        }
Esempio n. 4
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 public void GetColumn()
 {
     Matrix44F m = new Matrix44F(rowMajor, MatrixOrder.RowMajor);
       Assert.AreEqual(new Vector4F(1.0f, 5.0f, 9.0f, 13.0f), m.GetColumn(0));
       Assert.AreEqual(new Vector4F(2.0f, 6.0f, 10.0f, 14.0f), m.GetColumn(1));
       Assert.AreEqual(new Vector4F(3.0f, 7.0f, 11.0f, 15.0f), m.GetColumn(2));
       Assert.AreEqual(new Vector4F(4.0f, 8.0f, 12.0f, 16.0f), m.GetColumn(3));
 }
Esempio n. 5
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        public void SetColumn()
        {
            Matrix44F m = new Matrix44F(rowMajor, MatrixOrder.RowMajor);
              m.SetColumn(0, new Vector4F(0.1f, 0.2f, 0.3f, 0.4f));
              Assert.AreEqual(new Vector4F(0.1f, 0.2f, 0.3f, 0.4f), m.GetColumn(0));
              Assert.AreEqual(new Vector4F(2.0f, 6.0f, 10.0f, 14.0f), m.GetColumn(1));
              Assert.AreEqual(new Vector4F(3.0f, 7.0f, 11.0f, 15.0f), m.GetColumn(2));
              Assert.AreEqual(new Vector4F(4.0f, 8.0f, 12.0f, 16.0f), m.GetColumn(3));

              m.SetColumn(1, new Vector4F(0.4f, 0.5f, 0.6f, 0.7f));
              Assert.AreEqual(new Vector4F(0.1f, 0.2f, 0.3f, 0.4f), m.GetColumn(0));
              Assert.AreEqual(new Vector4F(0.4f, 0.5f, 0.6f, 0.7f), m.GetColumn(1));
              Assert.AreEqual(new Vector4F(3.0f, 7.0f, 11.0f, 15.0f), m.GetColumn(2));
              Assert.AreEqual(new Vector4F(4.0f, 8.0f, 12.0f, 16.0f), m.GetColumn(3));

              m.SetColumn(2, new Vector4F(0.7f, 0.8f, 0.9f, 1.0f));
              Assert.AreEqual(new Vector4F(0.1f, 0.2f, 0.3f, 0.4f), m.GetColumn(0));
              Assert.AreEqual(new Vector4F(0.4f, 0.5f, 0.6f, 0.7f), m.GetColumn(1));
              Assert.AreEqual(new Vector4F(0.7f, 0.8f, 0.9f, 1.0f), m.GetColumn(2));
              Assert.AreEqual(new Vector4F(4.0f, 8.0f, 12.0f, 16.0f), m.GetColumn(3));

              m.SetColumn(3, new Vector4F(1.1f, 1.8f, 1.9f, 1.2f));
              Assert.AreEqual(new Vector4F(0.1f, 0.2f, 0.3f, 0.4f), m.GetColumn(0));
              Assert.AreEqual(new Vector4F(0.4f, 0.5f, 0.6f, 0.7f), m.GetColumn(1));
              Assert.AreEqual(new Vector4F(0.7f, 0.8f, 0.9f, 1.0f), m.GetColumn(2));
              Assert.AreEqual(new Vector4F(1.1f, 1.8f, 1.9f, 1.2f), m.GetColumn(3));
        }
Esempio n. 6
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        public void MultiplyMatrixOperator()
        {
            Matrix44F m = new Matrix44F(12, 23, 45, 56,
                                  67, 89, 90, 12,
                                  43, 65, 87, 43,
                                  34, -12, 84, 44);
              Assert.AreEqual(Matrix44F.Zero, m * Matrix44F.Zero);
              Assert.AreEqual(Matrix44F.Zero, Matrix44F.Zero * m);
              Assert.AreEqual(m, m * Matrix44F.Identity);
              Assert.AreEqual(m, Matrix44F.Identity * m);
              Assert.IsTrue(Matrix44F.AreNumericallyEqual(Matrix44F.Identity, m * m.Inverse));
              Assert.IsTrue(Matrix44F.AreNumericallyEqual(Matrix44F.Identity, m.Inverse * m));

              Matrix44F m1 = new Matrix44F(rowMajor, MatrixOrder.RowMajor);
              Matrix44F m2 = new Matrix44F(12, 23, 45, 56,
                                   67, 89, 90, 12,
                                   43, 65, 87, 43,
                                   34, -12, 84, 44);
              Matrix44F result = m1 * m2;
              for (int column = 0; column < 4; column++)
            for (int row = 0; row < 4; row++)
              Assert.AreEqual(Vector4F.Dot(m1.GetRow(row), m2.GetColumn(column)), result[row, column]);
        }
Esempio n. 7
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        private void GetBoundsPerspSmart(Aabb aabbWorld, Matrix44F viewProj, out Aabb aabbClip)
        {
            Vector3F minimum = aabbWorld.Minimum;
              Vector3F maximum = aabbWorld.Maximum;
              Vector3F extent = maximum - minimum;

              Vector4F v0 = viewProj * new Vector4F(minimum.X, minimum.Y, minimum.Z, 1);
              Vector4F d0 = extent.X * viewProj.GetColumn(0);
              Vector4F d1 = extent.Y * viewProj.GetColumn(1);
              Vector4F d2 = extent.Z * viewProj.GetColumn(2);

              Vector4F v1 = v0 + d0;
              Vector4F v2 = v0 + d1;
              Vector4F v3 = v0 + d2;
              Vector4F v4 = v1 + d1;
              Vector4F v5 = v1 + d2;
              Vector4F v6 = v2 + d2;
              Vector4F v7 = v4 + d2;

              Vector3F v;
              if (v0.Z < 0)
            v = new Vector3F();
              else
            v = v0.XYZ / v0.W;

              Vector3F minimumClip = v;
              Vector3F maximumClip = v;

              if (v1.Z < 0)
            v = new Vector3F();
              else
            v = v1.XYZ / v1.W;

              minimumClip = Vector3F.Min(minimumClip, v);
              maximumClip = Vector3F.Max(maximumClip, v);

              if (v2.Z < 0)
            v = new Vector3F();
              else
            v = v2.XYZ / v2.W;

              minimumClip = Vector3F.Min(minimumClip, v);
              maximumClip = Vector3F.Max(maximumClip, v);

              if (v3.Z < 0)
            v = new Vector3F();
              else
            v = v3.XYZ / v3.W;

              minimumClip = Vector3F.Min(minimumClip, v);
              maximumClip = Vector3F.Max(maximumClip, v);

              if (v4.Z < 0)
            v = new Vector3F();
              else
            v = v4.XYZ / v4.W;

              minimumClip = Vector3F.Min(minimumClip, v);
              maximumClip = Vector3F.Max(maximumClip, v);

              if (v5.Z < 0)
            v = new Vector3F();
              else
            v = v5.XYZ / v5.W;

              minimumClip = Vector3F.Min(minimumClip, v);
              maximumClip = Vector3F.Max(maximumClip, v);

              if (v6.Z < 0)
            v = new Vector3F();
              else
            v = v6.XYZ / v6.W;

              minimumClip = Vector3F.Min(minimumClip, v);
              maximumClip = Vector3F.Max(maximumClip, v);

              if (v7.Z < 0)
            v = new Vector3F();
              else
            v = v7.XYZ / v7.W;

              minimumClip = Vector3F.Min(minimumClip, v);
              maximumClip = Vector3F.Max(maximumClip, v);

              aabbClip.Minimum = minimumClip;
              aabbClip.Maximum = maximumClip;
        }
Esempio n. 8
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        private void GetBoundsOrthoSmart(Aabb aabbWorld, Matrix44F viewProj, out Aabb aabbClip)
        {
            Vector3F minimum = aabbWorld.Minimum;
              Vector3F maximum = aabbWorld.Maximum;
              Vector3F extent = maximum - minimum;

              Vector3F v0 = (viewProj * new Vector4F(minimum.X, minimum.Y, minimum.Z, 1)).XYZ;
              Vector3F minimumClip = v0;
              Vector3F maximumClip = v0;

              Vector3F d0 = extent.X * viewProj.GetColumn(0).XYZ;
              Vector3F d1 = extent.Y * viewProj.GetColumn(1).XYZ;
              Vector3F d2 = extent.Z * viewProj.GetColumn(2).XYZ;

              Vector3F v1 = v0 + d0;
              minimumClip = Vector3F.Min(minimumClip, v1);
              maximumClip = Vector3F.Max(maximumClip, v1);
              Vector3F v2 = v0 + d1;
              minimumClip = Vector3F.Min(minimumClip, v2);
              maximumClip = Vector3F.Max(maximumClip, v2);
              Vector3F v3 = v0 + d2;
              minimumClip = Vector3F.Min(minimumClip, v3);
              maximumClip = Vector3F.Max(maximumClip, v3);
              Vector3F v4 = v1 + d1;
              minimumClip = Vector3F.Min(minimumClip, v4);
              maximumClip = Vector3F.Max(maximumClip, v4);
              Vector3F v5 = v1 + d2;
              minimumClip = Vector3F.Min(minimumClip, v5);
              maximumClip = Vector3F.Max(maximumClip, v5);
              Vector3F v6 = v2 + d2;
              minimumClip = Vector3F.Min(minimumClip, v6);
              maximumClip = Vector3F.Max(maximumClip, v6);
              Vector3F v7 = v4 + d2;
              minimumClip = Vector3F.Min(minimumClip, v7);
              maximumClip = Vector3F.Max(maximumClip, v7);

              aabbClip.Minimum = minimumClip;
              aabbClip.Maximum = maximumClip;
        }