public static float Frac(this float v) => v - Mathfs.Floor(v);
 public static Vector4 Floor(this Vector4 v) =>
 new Vector4(Mathfs.Floor(v.x),
             Mathfs.Floor(v.y),
             Mathfs.Floor(v.z),
             Mathfs.Floor(v.w));
 public static Vector2 Floor(this Vector2 v) =>
 new Vector2(Mathfs.Floor(v.x), Mathfs.Floor(v.y));
 public static Vector3 Floor(this Vector3 v) =>
 new Vector3(Mathfs.Floor(v.x),
             Mathfs.Floor(v.y),
             Mathfs.Floor(v.z));
Esempio n. 5
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    // Update is called once per frame
    void Update()
    {
        var elapsed = Time.time - startTime;

        text.text = $"{Mathfs.Floor(elapsed / 60)}:{Mathfs.Floor(elapsed % 60):00}:{Mathfs.Floor((elapsed % 1) * 1000):000}";
    }