public static float Frac(this float v) => v - Mathfs.Floor(v);
public static Vector4 Floor(this Vector4 v) => new Vector4(Mathfs.Floor(v.x), Mathfs.Floor(v.y), Mathfs.Floor(v.z), Mathfs.Floor(v.w));
public static Vector2 Floor(this Vector2 v) => new Vector2(Mathfs.Floor(v.x), Mathfs.Floor(v.y));
public static Vector3 Floor(this Vector3 v) => new Vector3(Mathfs.Floor(v.x), Mathfs.Floor(v.y), Mathfs.Floor(v.z));
// Update is called once per frame void Update() { var elapsed = Time.time - startTime; text.text = $"{Mathfs.Floor(elapsed / 60)}:{Mathfs.Floor(elapsed % 60):00}:{Mathfs.Floor((elapsed % 1) * 1000):000}"; }