public virtual float ComputeActivation()
    {
        float value = 0f;

        foreach (var item in connections)
        {
            value += item.weight * item.node.ComputeActivation();
        }
        return(MathLibrary.Clamb(value));
    }
 public float ComputeActivation()
 {
     return(MathLibrary.Clamb(_RunComponent.m_MoveSpeed));
 }
Esempio n. 3
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 public float ComputeActivation()
 {
     return(MathLibrary.Clamb(m_DistanceSensor.GetDistanceToWall()));
 }