public virtual float ComputeActivation() { float value = 0f; foreach (var item in connections) { value += item.weight * item.node.ComputeActivation(); } return(MathLibrary.Clamb(value)); }
public float ComputeActivation() { return(MathLibrary.Clamb(_RunComponent.m_MoveSpeed)); }
public float ComputeActivation() { return(MathLibrary.Clamb(m_DistanceSensor.GetDistanceToWall())); }