Esempio n. 1
0
        protected static Vector2 RotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle)
        {
            angle = -angle;

            point.X -= origin.X;
            point.Y -= origin.Y;

            Vector2 ret;

            ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
            ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));

            ret.X += origin.X;
            ret.Y += origin.Y;

            return(ret);
        }