public Vector3d_applied(Math.Vector3d vct) { this.set_x(vct.get_x()); this.set_y(vct.get_y()); this.set_z(vct.get_z()); this.apply_to = new Math.Vector3d(); this.apply_to.set_x(0); this.apply_to.set_y(0); this.apply_to.set_z(0); }
public Math.Vector3d apply_to; // = new Math.Vector3d(); #endregion Fields #region Constructors public Vector3d_applied() { this.set_x(0); this.set_y(0); this.set_z(0); this.apply_to = new Math.Vector3d(); this.apply_to.set_x(0); this.apply_to.set_y(0); this.apply_to.set_z(0); }
public void set_min(Math.Vector3d min) { m_min = min; }
public void set_space(Math.Vector3d space) { m_space = space; }
public void set_max(Math.Vector3d max) { m_max = max; }