public Vector3d_applied(Math.Vector3d vct)
 {
     this.set_x(vct.get_x());
     this.set_y(vct.get_y());
     this.set_z(vct.get_z());
     this.apply_to = new Math.Vector3d();
     this.apply_to.set_x(0);
     this.apply_to.set_y(0);
     this.apply_to.set_z(0);
 }
        public Math.Vector3d apply_to; // = new Math.Vector3d();

        #endregion Fields

        #region Constructors

        public Vector3d_applied()
        {
            this.set_x(0);
            this.set_y(0);
            this.set_z(0);
            this.apply_to = new Math.Vector3d();
            this.apply_to.set_x(0);
            this.apply_to.set_y(0);
            this.apply_to.set_z(0);
        }
 public void set_min(Math.Vector3d min)
 {
     m_min = min;
 }
 public void set_space(Math.Vector3d space)
 {
     m_space = space;
 }
 public void set_max(Math.Vector3d max)
 {
     m_max = max;
 }