public void ConnectToServer() { if (socketReady) { return; } try { MatchmakeRequest req = new MatchmakeRequest() { BuildVersion = "1", GameMode = "Classic", Region = Region.Japan }; PlayFabClientAPI.Matchmake(req, MatchMakeCallBack, Error); } catch (Exception e) { Debug.Log("Socket Error " + e.Message); } }
public static UnityTask <MatchmakeResult> Do(MatchmakeRequest request) { return(Do <MatchmakeRequest, MatchmakeResult>(request, PlayFabClientAPI.Matchmake)); }
public UnityTask <MatchmakeResult> Do(MatchmakeRequest request) { return(this.Do <MatchmakeRequest, MatchmakeResult>(request, PlayFabClientAPI.MatchmakeAsync)); }