Beispiel #1
0
    public void ConnectToServer()
    {
        if (socketReady)
        {
            return;
        }

        try
        {
            MatchmakeRequest req = new MatchmakeRequest()
            {
                BuildVersion = "1", GameMode = "Classic", Region = Region.Japan
            };
            PlayFabClientAPI.Matchmake(req, MatchMakeCallBack, Error);
        }
        catch (Exception e)
        {
            Debug.Log("Socket Error " + e.Message);
        }
    }
Beispiel #2
0
 public static UnityTask <MatchmakeResult> Do(MatchmakeRequest request)
 {
     return(Do <MatchmakeRequest, MatchmakeResult>(request, PlayFabClientAPI.Matchmake));
 }
 public UnityTask <MatchmakeResult> Do(MatchmakeRequest request)
 {
     return(this.Do <MatchmakeRequest, MatchmakeResult>(request, PlayFabClientAPI.MatchmakeAsync));
 }