void Start() { Resources.UnloadUnusedAssets(); AudioController.PlayMusic("BattleStart"); this.m_DropCommands = new Queue <DropArmyResponseParameter>(); this.m_DropMercenaryCommands = new Queue <DropMercenaryResponseParameter>(); this.m_UsePropsCommands = new Queue <UsePropsResponseParameter>(); MatchLogRequestParameter request = new MatchLogRequestParameter(); request.MatchID = ReplayData.MatchID; CommunicationUtility.Instance.GetReplayDetail(request, this, "GetReplayDetail", true); }
public void GetReplayDetail(MatchLogRequestParameter parameter, Component receiver, string methodName, bool isListenOnce) { this.CommunicateWithServer(receiver, methodName, isListenOnce, parameter.GetHashtableFromParameter(), ClientCommandConsts.GET_MATCH_LOG_COMMAND, ServerCommandConsts.LOG_DETAIL_RESPONSE); }