// // C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList) // /** * Returns a list of all triangles. * * param triangleList Output vector. * * The function gives each triangle as a 6 numbers vector, where each two are one of the triangle * vertices. i.e. p1_x = v[0], p1_y = v[1], p2_x = v[2], p2_y = v[3], p3_x = v[4], p3_y = v[5]. */ public void getTriangleList(MatOfFloat6 triangleList) { ThrowIfDisposed(); if (triangleList != null) { triangleList.ThrowIfDisposed(); } Mat triangleList_mat = triangleList; imgproc_Subdiv2D_getTriangleList_10(nativeObj, triangleList_mat.nativeObj); }
// // C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList) // //javadoc: Subdiv2D::getTriangleList(triangleList) public void getTriangleList(MatOfFloat6 triangleList) { ThrowIfDisposed(); if (triangleList != null) { triangleList.ThrowIfDisposed(); } #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat triangleList_mat = triangleList; imgproc_Subdiv2D_getTriangleList_10(nativeObj, triangleList_mat.nativeObj); return; #else return; #endif }