Beispiel #1
0
        //
        // C++:  void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList)
        //

        /**
         * Returns a list of all triangles.
         *
         *     param triangleList Output vector.
         *
         *     The function gives each triangle as a 6 numbers vector, where each two are one of the triangle
         *     vertices. i.e. p1_x = v[0], p1_y = v[1], p2_x = v[2], p2_y = v[3], p3_x = v[4], p3_y = v[5].
         */
        public void getTriangleList(MatOfFloat6 triangleList)
        {
            ThrowIfDisposed();
            if (triangleList != null)
            {
                triangleList.ThrowIfDisposed();
            }
            Mat triangleList_mat = triangleList;

            imgproc_Subdiv2D_getTriangleList_10(nativeObj, triangleList_mat.nativeObj);
        }
Beispiel #2
0
        //
        // C++:  void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList)
        //

        //javadoc: Subdiv2D::getTriangleList(triangleList)
        public void getTriangleList(MatOfFloat6 triangleList)
        {
            ThrowIfDisposed();
            if (triangleList != null)
            {
                triangleList.ThrowIfDisposed();
            }
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            Mat triangleList_mat = triangleList;
            imgproc_Subdiv2D_getTriangleList_10(nativeObj, triangleList_mat.nativeObj);

            return;
#else
            return;
#endif
        }