static IEnumerator makeData() { #region ゲーム MasterDungeon masterDungeon = new MasterDungeon(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterDungeon.SpreadSheet(DataManager.SS_MASTER, "dungeon", () => { masterDungeon.SaveEditor("07data/master", "master_dungeon"); }))); MasterEnemy masterEnemy = new MasterEnemy(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterEnemy.SpreadSheet(DataManager.SS_MASTER, "enemy", () => { masterEnemy.SaveEditor("07data/master", "master_enemy"); }))); MasterFloor masterFloor = new MasterFloor(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterFloor.SpreadSheet(DataManager.SS_MASTER, "floor", () => { masterFloor.SaveEditor("07data/master", "master_floor"); }))); MasterItem masterItem = new MasterItem(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterItem.SpreadSheet(DataManager.SS_MASTER, "item", () => { masterItem.SaveEditor("07data/master", "master_item"); }))); MasterMedalPrize masterMedalPrize = new MasterMedalPrize(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMedalPrize.SpreadSheet(DataManager.SS_MASTER, "medal_prize", () => { masterMedalPrize.SaveEditor("07data/master", "master_medal_prize"); }))); MasterSkin masterSkin = new MasterSkin(); yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterSkin.SpreadSheet(DataManager.SS_MASTER, "skin", () => { masterSkin.SaveEditor("07data/master", "master_skin"); }))); #endregion #region キャンプ #endregion #region チュートリアル用 #endregion }
private IEnumerator initialize() { base.Initialize(); masterGameRule.Load(textMasterGameRule); if (masterGameRule.Read("charamode") == "multi") { chara_control.m_multiSprite.enabled = true; chara_control.m_singleSprite.enabled = false; } else { chara_control.m_multiSprite.enabled = false; chara_control.m_singleSprite.enabled = true; } adsbanner_top.Show(masterGameRule.Read("adbanner_top")); adsbanner_bottom.Show(masterGameRule.Read("adbanner_bottom")); masterItem.Load(textMasterItem); masterEnemy.Load(textMasterEnemy); masterFloor.Load(textMasterFloor); masterDungeon.Load(textMasterDungeon); masterMedalPrize.Load(textMasterMedalPrize); masterSkin.Load(textMasterSkin); masterAccessary.Load(textMasterAccessary); #if UNITY_EDITOR if (bUseSSData) { yield return(StartCoroutine(masterItem.SpreadSheet(SS_MASTER, "item", () => { }))); yield return(StartCoroutine(masterSkin.SpreadSheet(SS_MASTER, "skin", () => { }))); yield return(StartCoroutine(masterEnemy.SpreadSheet(SS_MASTER, "enemy", () => { }))); yield return(StartCoroutine(masterDungeon.SpreadSheet(SS_MASTER, "dungeon", () => { }))); yield return(StartCoroutine(masterFloor.SpreadSheet(SS_MASTER, "floor", () => { }))); yield return(StartCoroutine(masterMedalPrize.SpreadSheet(SS_MASTER, "medal_prize", () => { }))); } #else bUseSSData = false; #endif string data_item = string.Format("{0}/{1}", floder_name, "data_item"); dataItem = new DataItem(); dataItem.SetSaveFilename(data_item); if (false == dataItem.LoadMulti(data_item)) { List <MasterItemParam> initiali_data_list = masterItem.list.FindAll(p => p.item_id / MasterItem.LargeCategory <= MasterItem.CategoryMagic); foreach (MasterItemParam param in initiali_data_list) { if (0 < param.item_id / 10) { dataItem.AddItem(param.item_id, 0); } } dataItem.Save(); } dataItem.list.Sort((a, b) => a.item_id - b.item_id); string strUserData = string.Format("{0}/{1}", floder_name, "user_data"); user_data.SetSaveFilename(strUserData); if (false == user_data.LoadMulti(strUserData)) { // ユーザーデータの初期化処理 floor_current = 1; floor_best = 1; floor_restart = 1; user_data.WriteInt(Defines.KeyCoin, 0); user_data.WriteInt(Defines.KeyGem, 0); user_data.Write(Defines.KEY_SOUND_BGM, 1.0f.ToString()); user_data.Write(Defines.KEY_SOUND_SE, 1.0f.ToString()); user_data.WriteInt(Defines.KEY_GAMESPEEDMETER, 1); user_data.Save(); } if (user_data.HasKey(Defines.KEY_SOUND_BGM) == false) { user_data.Write(Defines.KEY_SOUND_BGM, 1.0f.ToString()); } if (user_data.HasKey(Defines.KEY_SOUND_SE) == false) { user_data.Write(Defines.KEY_SOUND_SE, 1.0f.ToString()); } if (user_data.HasKey(Defines.KEY_CHARA_LEVEL)) { Debug.Log("chara_restore"); dataChara.Restore(user_data.ReadInt(Defines.KEY_CHARA_LEVEL)); } else { // リスタートフロアをセットする //user_data.WriteInt(Defines.KEY_CHARA_FLOOR_CURRENT, Instance.floor_restart); Instance.floor_current = Instance.floor_restart; dataChara.Build(1); user_data.Save(); } SetSpeedMeter(user_data.ReadInt(Defines.KEY_GAMESPEEDMETER)); if (user_data.HasKey(Defines.KEY_GAMESPEED_LEVEL)) { int game_speed_level = user_data.ReadInt(Defines.KEY_GAMESPEED_LEVEL); //Debug.Log(game_speed_level); gameSpeedControl.SetSpeedLevel(game_speed_level); } //Debug.Log(user_data.list.Count); foreach (CsvKvsParam p in user_data.list) { //Debug.Log(p.key); } Debug.Log("datamanager.initialized"); Initialized = true; yield return(null); }
IEnumerator init_network() { Debug.Log("init_network start"); yield return(StartCoroutine(config.SpreadSheet(Defines.SS_MASTER, "config", () => { }))); masterChara.SetSaveFilename(Defines.FILENAME_MASTERCHARA); masterChara.Load(m_textAssetHolder.Get("master_chara")); masterWeapon.Load(m_textAssetHolder.Get("master_weapon")); masterArmor.Load(m_textAssetHolder.Get("master_armor")); masterSkill.Load(m_textAssetHolder.Get("master_skill")); masterPotion.Load(m_textAssetHolder.Get("master_potion")); masterTreasure.Load(m_textAssetHolder.Get("master_treasure")); masterEnemy.Load(m_textAssetHolder.Get("master_enemy")); masterItem.Load(m_textAssetHolder.Get("master_item")); masterStage.Load(m_textAssetHolder.Get("master_stage")); masterFloor.Load(m_textAssetHolder.Get("master_floor")); masterHelp.Load(m_textAssetHolder.Get("master_help")); #if UNITY_EDITOR if (m_bLoadNetworkData) { #region 通信初期化 yield return(StartCoroutine(masterChara.SpreadSheet(Defines.SS_MASTER, "chara", () => { }))); yield return(StartCoroutine(masterWeapon.SpreadSheet(Defines.SS_MASTER, "weapon", () => { }))); yield return(StartCoroutine(masterArmor.SpreadSheet(Defines.SS_MASTER, "armor", () => { }))); yield return(StartCoroutine(masterSkill.SpreadSheet(Defines.SS_MASTER, "skill", () => { }))); yield return(StartCoroutine(masterPotion.SpreadSheet(Defines.SS_MASTER, "potion", () => { }))); yield return(StartCoroutine(masterTreasure.SpreadSheet(Defines.SS_MASTER, "treasure", () => { /* * foreach( MasterTreasureParam master in masterTreasure.list) * { * Debug.Log(string.Format("id:{0} name:{1} sprite:{2}", master.treasure_id , master.name , master.sprite_name)); * } */ }))); yield return(StartCoroutine(masterEnemy.SpreadSheet(Defines.SS_MASTER, "enemy", () => { }))); yield return(StartCoroutine(masterItem.SpreadSheet(Defines.SS_MASTER, "item", () => { }))); yield return(StartCoroutine(masterStage.SpreadSheet(Defines.SS_MASTER, "stage", () => { }))); yield return(StartCoroutine(masterFloor.SpreadSheet(Defines.SS_MASTER, "floor", () => { }))); yield return(StartCoroutine(masterHelp.SpreadSheet(Defines.SS_MASTER, "help", () => { }))); #endregion } #endif // 未初期化扱い if (!user_data.HasKey(Defines.KEY_AUTOPOTION_RATE)) { user_data.WriteInt(Defines.KEY_USE_AUTOMOVE, 1); user_data.WriteInt(Defines.KEY_USE_AUTOPOTION, 1); user_data.WriteFloat(Defines.KEY_AUTOPOTION_RATE, Defines.DEFAULT_AUTOPOTION_RATE); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_BGM, Defines.SOUND_VOLME_DEFAULT); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_SE, Defines.SOUND_VOLME_DEFAULT); } game_data.SetSaveFilename(Defines.FILENAME_GAMEDATA); if (game_data.LoadMulti() == false) { // なんかする // なにもしなくてok } dataChara.SetSaveFilename(Defines.FILENAME_DATACHARA); if (dataChara.LoadMulti() == false) { // 初期データ的ななにか保存はしない DataCharaParam slime = new DataCharaParam(); slime.chara_id = 1; slime.status = DataChara.STATUS.USING.ToString(); dataChara.list.Add(slime); } dataWeapon.SetSaveFilename(Defines.FILENAME_DATAWEAPON); if (dataWeapon.LoadMulti() == false) { DataWeaponParam add_weapon = new DataWeaponParam(); add_weapon.weapon_id = 1; add_weapon.level = 1; add_weapon.equip = 1; // 武器はtfで良いのでは? dataWeapon.Add(add_weapon); } dataWeaponAlbum.SetSaveFilename(Defines.FILENAME_DATAWEAPONALBUM); if (dataWeaponAlbum.LoadMulti() == false) { dataWeaponAlbum.AddAlbum(1); } dataArmor.SetSaveFilename(Defines.FILENAME_DATAARMOR); if (dataArmor.LoadMulti() == false) { for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam add = new DataArmorParam(); add.position = MasterArmor.ArmorPositionArr[i]; add.level = 1; MasterArmorParam mas = masterArmor.list.Find(p => p.position == add.position && p.level == add.level); add.armor_id = mas.armor_id; dataArmor.list.Add(add); } } dataSkill.SetSaveFilename(Defines.FILENAME_DATASKILL); if (dataSkill.LoadMulti() == false) { dataSkill.list.Add(new DataSkillParam(1, 1)); } dataPotion.SetSaveFilename(Defines.FILENAME_DATAPOTION); if (dataPotion.LoadMulti() == false) { DataPotionParam add = new DataPotionParam(); add.potion_id = 1; add.num = 9; add.is_use = true; dataPotion.list.Add(add); } dataTreasure.SetSaveFilename(Defines.FILENAME_DATATREASURE); if (dataTreasure.LoadMulti() == false) { /* * int add_serial = dataTreasure.Add(1001); * DataTreasureParam add_treasure = dataTreasure.list.Find(p => p.serial == add_serial); * add_treasure.equip = 1; */ } dataTreasureAlbum.SetSaveFilename(Defines.FILENAME_DATATREASUREALBUM); if (dataTreasureAlbum.LoadMulti() == false) { /* * dataTreasureAlbum.Add(1002); * dataTreasureAlbum.Add(1003); * dataTreasureAlbum.Add(1006); * dataTreasureAlbum.Add(1010); * dataTreasureAlbum.Add(1026); */ } /* * dataScroll.SetSaveFilename(Defines.FILENAME_DATASCROLL); * if( dataScroll.LoadMulti()== false) * { * dataScroll.list.Add(new DataScrollParam(1, 120)); * dataScroll.list.Add(new DataScrollParam(2, 120)); * dataScroll.list.Add(new DataScrollParam(3, 120)); * dataScroll.list.Add(new DataScrollParam(4, 120)); * dataScroll.list.Add(new DataScrollParam(5, 120)); * } */ dataUnit.SetSaveFilename(Defines.FILENAME_DATAUNIT); if (dataUnit.LoadMulti() == false) { } dataItem.SetSaveFilename(Defines.FILENAME_DATAITEM); if (dataItem.LoadMulti() == false) { for (int i = 0; i < 5; i++) { dataItem.Add(Defines.ITEM_ID_SCROLL_BLUE + i, 0); } } dataGetItem.SetSaveFilename(Defines.FILENAME_DATAITEM_GET); if (dataGetItem.LoadMulti() == false) { } dataStage.SetSaveFilename(Defines.FILENAME_DATASTAGE); if (dataStage.LoadMulti() == false) { DataStageParam data = new DataStageParam(); data.stage_id = 1; data.status = 1; dataStage.list.Add(data); } dataFloor.SetSaveFilename(Defines.FILENAME_DATAFLOOR); if (dataFloor.LoadMulti() == false) { DataFloorParam data = new DataFloorParam(); data.floor_id = 1; data.status = 1; dataFloor.list.Add(data); } if (m_txtKey != null) { user_data.AddListenerInt(Defines.KeyKey, (iValue) => { m_txtKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGoldKey, (iValue) => { m_txtGoldKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyCoin, (iValue) => { m_txtCoin.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGem, (iValue) => { m_txtGem.text = iValue.ToString(); }); #if UNITY_EDITOR /* * AddGem(debug_gem); * AddCoin(debug_coin); * AddKey(debug_key); * AddGoldKey(debug_gold_key); */ #endif //m_txtKey.text = user_data.ReadInt(Defines.KeyKey).ToString(); ; //m_txtGoldKey.text = user_data.Read(Defines.KeyGoldKey); //m_txtCoin.text = user_data.Read(Defines.KeyCoin); //m_txtGem.text = user_data.Read(Defines.KeyGem); } Initialized = true; Debug.Log("init_network end"); yield return(null); }