public void BuildPlayer() { int total_attack = 0; int total_speed = 0; int total_hp = 0; int total_def = 0; int total_mind = 0; int total_luck = 0; int total_move = 100; int total_heal = 100; int total_coin = 100; DataWeaponParam data_equip_weapon = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); MasterWeaponParam master_equip_weapon = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data_equip_weapon.weapon_id); // レベルの校正 MasterWeaponParam master_equip_weapon_level = master_equip_weapon.GetParam(data_equip_weapon.level); total_attack = master_equip_weapon_level.attack; total_speed = master_equip_weapon_level.speed; for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam data = DataManager.Instance.dataArmor.list.Find(p => p.position == MasterArmor.ArmorPositionArr[i]); MasterArmorParam master = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == data.armor_id); total_hp += master.hp; total_def += master.def; total_mind += master.mind; total_luck += master.luck; } List <DataTreasureParam> data_treasure_list = DataManager.Instance.dataTreasure.list.FindAll(p => 0 < p.equip); TreasureAssist assist = TreasureAssist.GetTreasureAssist(data_treasure_list); total_hp = Mathf.CeilToInt((float)total_hp * (float)((float)assist.hp / 100.0f)); total_attack = Mathf.CeilToInt((float)total_attack * (float)((float)assist.attack / 100.0f)); total_def = Mathf.CeilToInt((float)total_def * (float)((float)assist.def / 100.0f)); total_mind = Mathf.CeilToInt((float)total_mind * (float)((float)assist.mind / 100.0f)); total_move = Mathf.CeilToInt((float)total_move * (float)((float)assist.move / 100.0f)); total_heal = Mathf.CeilToInt((float)total_heal * (float)((float)assist.heal / 100.0f)); total_luck = Mathf.CeilToInt((float)total_luck * (float)((float)assist.luck / 100.0f)); total_coin = Mathf.CeilToInt((float)total_coin * (float)((float)assist.coin / 100.0f)); hp = total_hp; hp_max = total_hp; attack = total_attack; speed = total_speed; def = total_def; mind = total_mind; luck = total_luck; move = total_move; heal = total_heal; coin = total_coin; //Debug.Log(string.Format("HP:{0} atk:{1} def:{2}", hp_max, attack, def)); }
public override void OnEnter() { base.OnEnter(); DataArmorParam data_armor = DataManager.Instance.dataArmor.list.Find(p => p.position == position.Value); MasterArmorParam master_armor_current = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == data_armor.armor_id); MasterArmorParam master_armor_next = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == master_armor_current.next_id); data_armor.armor_id = master_armor_next.armor_id; data_armor.level = master_armor_next.level; DataManager.Instance.UseCoin(master_armor_current.coin); foreach (IconArmor icon in armorMain.icon_armor_list) { if (icon.m_dataArmor.position == position.Value) { icon.Initialize(data_armor, DataManager.Instance.masterArmor.list); } } DataManager.Instance.dataArmor.Save(); DataManager.Instance.user_data.Save(); Finish(); }
public void ShowParamsTotal() { int total_hp = 0; int total_def = 0; int total_mind = 0; int total_luck = 0; for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam data = DataManager.Instance.dataArmor.list.Find(p => p.position == MasterArmor.ArmorPositionArr[i]); MasterArmorParam master = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == data.armor_id); total_hp += master.hp; total_def += master.def; total_mind += master.mind; total_luck += master.luck; } m_txtTotalHP.text = total_hp.ToString(); m_txtTotalDef.text = total_def.ToString(); m_txtTotalMind.text = total_mind.ToString(); m_txtTotalLuck.text = total_luck.ToString(); }
public void Initialize(DataArmorParam _data, List <MasterArmorParam> _masterList) { m_dataArmor = _data; MasterArmorParam master_current = _masterList.Find(p => p.armor_id == _data.armor_id); //Debug.Log(master_current.sprite_name); m_imgIcon.sprite = m_spriteAtlasArmor.GetSprite(master_current.sprite_name); if (1 < master_current.level) { m_txtLevel.text = string.Format("+{0}", master_current.level - 1); } else { m_txtLevel.text = ""; } m_btn.onClick.RemoveAllListeners(); m_btn.onClick.AddListener(() => { OnClickDataArmor.Invoke(m_dataArmor); }); }
public void ShowParamsArmor(string _strPosition) { //Debug.Log(_strPosition); int total_hp = 0; int total_def = 0; int total_mind = 0; int total_luck = 0; DataArmorParam data = DataManager.Instance.dataArmor.list.Find(p => p.position == _strPosition); MasterArmorParam master = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == data.armor_id); m_imgArmorIcon.sprite = m_spriteAtlasArmor.GetSprite(master.sprite_name); m_txtArmorName.text = master.armor_name; if (0 < master.next_id) { m_txtUpgradeGold.text = master.coin.ToString(); m_btnUpGrade.interactable = master.coin <= DataManager.Instance.GetCoin(); } else { m_txtUpgradeGold.text = "-----"; m_btnUpGrade.interactable = false; } total_hp += master.hp; total_def += master.def; total_mind += master.mind; total_luck += master.luck; m_txtArmorHP.text = total_hp.ToString(); m_txtArmorDef.text = total_def.ToString(); m_txtArmorMind.text = total_mind.ToString(); m_txtArmorLuck.text = total_luck.ToString(); }
public override void OnEnter() { base.OnEnter(); // 自動スリープを無効にする場合 Screen.sleepTimeout = SleepTimeout.NeverSleep; gamemain.IsGoal = false; gamemain.player_chara.gameObject.SetActive(false); if (0 < continue_count.Value) { gamemain.m_goContinueCountRoot.SetActive(true); gamemain.m_txtContinueCount.text = continue_count.Value.ToString(); } else { gamemain.m_goContinueCountRoot.SetActive(false); } gamemain.m_fGameTime = 0.0f; gamemain.m_txtFloor.text = string.Format("{0}", "-----"); #if UNITY_EDITOR if (DataManager.Instance.IsTest) { Time.timeScale = DataManager.Instance.TestTimeScale; if (DataManager.Instance.test_result == 0) { DataManager.Instance.test_floor_id += 1; } else if (DataManager.Instance.test_result == 1 || 0 < DataManager.Instance.armor_interval) { DataManager.Instance.test_weapon_level += 1; if (10 < DataManager.Instance.test_weapon_level) { int[] sword_weapon_id_arr = new int[5] { 7, 28, 49, 55, 141 }; DataManager.Instance.test_weapon_index += 1; DataManager.Instance.test_weapon_id = sword_weapon_id_arr[DataManager.Instance.test_weapon_index]; DataManager.Instance.test_weapon_level = 1; } DataManager.Instance.armor_interval -= 1; } else if (DataManager.Instance.test_result == 2) { DataManager.Instance.test_armor_level += 1; DataManager.Instance.armor_interval = 5; } else { Debug.LogError("hairanaihazu"); } DataManager.Instance.game_data.WriteInt("floor_id", DataManager.Instance.test_floor_id); DataWeaponParam weapon = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); weapon.weapon_id = DataManager.Instance.test_weapon_id; weapon.level = DataManager.Instance.test_weapon_level; foreach (DataArmorParam armor in DataManager.Instance.dataArmor.list) { MasterArmorParam armor_master = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == armor.armor_id); MasterArmorParam test_armor_master = DataManager.Instance.masterArmor.list.Find(p => p.position == armor_master.position && p.level == DataManager.Instance.test_armor_level); armor.armor_id = test_armor_master.armor_id; armor.level = test_armor_master.level; } } #endif Finish(); }
IEnumerator init_network() { Debug.Log("init_network start"); yield return(StartCoroutine(config.SpreadSheet(Defines.SS_MASTER, "config", () => { }))); masterChara.SetSaveFilename(Defines.FILENAME_MASTERCHARA); masterChara.Load(m_textAssetHolder.Get("master_chara")); masterWeapon.Load(m_textAssetHolder.Get("master_weapon")); masterArmor.Load(m_textAssetHolder.Get("master_armor")); masterSkill.Load(m_textAssetHolder.Get("master_skill")); masterPotion.Load(m_textAssetHolder.Get("master_potion")); masterTreasure.Load(m_textAssetHolder.Get("master_treasure")); masterEnemy.Load(m_textAssetHolder.Get("master_enemy")); masterItem.Load(m_textAssetHolder.Get("master_item")); masterStage.Load(m_textAssetHolder.Get("master_stage")); masterFloor.Load(m_textAssetHolder.Get("master_floor")); masterHelp.Load(m_textAssetHolder.Get("master_help")); #if UNITY_EDITOR if (m_bLoadNetworkData) { #region 通信初期化 yield return(StartCoroutine(masterChara.SpreadSheet(Defines.SS_MASTER, "chara", () => { }))); yield return(StartCoroutine(masterWeapon.SpreadSheet(Defines.SS_MASTER, "weapon", () => { }))); yield return(StartCoroutine(masterArmor.SpreadSheet(Defines.SS_MASTER, "armor", () => { }))); yield return(StartCoroutine(masterSkill.SpreadSheet(Defines.SS_MASTER, "skill", () => { }))); yield return(StartCoroutine(masterPotion.SpreadSheet(Defines.SS_MASTER, "potion", () => { }))); yield return(StartCoroutine(masterTreasure.SpreadSheet(Defines.SS_MASTER, "treasure", () => { /* * foreach( MasterTreasureParam master in masterTreasure.list) * { * Debug.Log(string.Format("id:{0} name:{1} sprite:{2}", master.treasure_id , master.name , master.sprite_name)); * } */ }))); yield return(StartCoroutine(masterEnemy.SpreadSheet(Defines.SS_MASTER, "enemy", () => { }))); yield return(StartCoroutine(masterItem.SpreadSheet(Defines.SS_MASTER, "item", () => { }))); yield return(StartCoroutine(masterStage.SpreadSheet(Defines.SS_MASTER, "stage", () => { }))); yield return(StartCoroutine(masterFloor.SpreadSheet(Defines.SS_MASTER, "floor", () => { }))); yield return(StartCoroutine(masterHelp.SpreadSheet(Defines.SS_MASTER, "help", () => { }))); #endregion } #endif // 未初期化扱い if (!user_data.HasKey(Defines.KEY_AUTOPOTION_RATE)) { user_data.WriteInt(Defines.KEY_USE_AUTOMOVE, 1); user_data.WriteInt(Defines.KEY_USE_AUTOPOTION, 1); user_data.WriteFloat(Defines.KEY_AUTOPOTION_RATE, Defines.DEFAULT_AUTOPOTION_RATE); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_BGM, Defines.SOUND_VOLME_DEFAULT); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_SE, Defines.SOUND_VOLME_DEFAULT); } game_data.SetSaveFilename(Defines.FILENAME_GAMEDATA); if (game_data.LoadMulti() == false) { // なんかする // なにもしなくてok } dataChara.SetSaveFilename(Defines.FILENAME_DATACHARA); if (dataChara.LoadMulti() == false) { // 初期データ的ななにか保存はしない DataCharaParam slime = new DataCharaParam(); slime.chara_id = 1; slime.status = DataChara.STATUS.USING.ToString(); dataChara.list.Add(slime); } dataWeapon.SetSaveFilename(Defines.FILENAME_DATAWEAPON); if (dataWeapon.LoadMulti() == false) { DataWeaponParam add_weapon = new DataWeaponParam(); add_weapon.weapon_id = 1; add_weapon.level = 1; add_weapon.equip = 1; // 武器はtfで良いのでは? dataWeapon.Add(add_weapon); } dataWeaponAlbum.SetSaveFilename(Defines.FILENAME_DATAWEAPONALBUM); if (dataWeaponAlbum.LoadMulti() == false) { dataWeaponAlbum.AddAlbum(1); } dataArmor.SetSaveFilename(Defines.FILENAME_DATAARMOR); if (dataArmor.LoadMulti() == false) { for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam add = new DataArmorParam(); add.position = MasterArmor.ArmorPositionArr[i]; add.level = 1; MasterArmorParam mas = masterArmor.list.Find(p => p.position == add.position && p.level == add.level); add.armor_id = mas.armor_id; dataArmor.list.Add(add); } } dataSkill.SetSaveFilename(Defines.FILENAME_DATASKILL); if (dataSkill.LoadMulti() == false) { dataSkill.list.Add(new DataSkillParam(1, 1)); } dataPotion.SetSaveFilename(Defines.FILENAME_DATAPOTION); if (dataPotion.LoadMulti() == false) { DataPotionParam add = new DataPotionParam(); add.potion_id = 1; add.num = 9; add.is_use = true; dataPotion.list.Add(add); } dataTreasure.SetSaveFilename(Defines.FILENAME_DATATREASURE); if (dataTreasure.LoadMulti() == false) { /* * int add_serial = dataTreasure.Add(1001); * DataTreasureParam add_treasure = dataTreasure.list.Find(p => p.serial == add_serial); * add_treasure.equip = 1; */ } dataTreasureAlbum.SetSaveFilename(Defines.FILENAME_DATATREASUREALBUM); if (dataTreasureAlbum.LoadMulti() == false) { /* * dataTreasureAlbum.Add(1002); * dataTreasureAlbum.Add(1003); * dataTreasureAlbum.Add(1006); * dataTreasureAlbum.Add(1010); * dataTreasureAlbum.Add(1026); */ } /* * dataScroll.SetSaveFilename(Defines.FILENAME_DATASCROLL); * if( dataScroll.LoadMulti()== false) * { * dataScroll.list.Add(new DataScrollParam(1, 120)); * dataScroll.list.Add(new DataScrollParam(2, 120)); * dataScroll.list.Add(new DataScrollParam(3, 120)); * dataScroll.list.Add(new DataScrollParam(4, 120)); * dataScroll.list.Add(new DataScrollParam(5, 120)); * } */ dataUnit.SetSaveFilename(Defines.FILENAME_DATAUNIT); if (dataUnit.LoadMulti() == false) { } dataItem.SetSaveFilename(Defines.FILENAME_DATAITEM); if (dataItem.LoadMulti() == false) { for (int i = 0; i < 5; i++) { dataItem.Add(Defines.ITEM_ID_SCROLL_BLUE + i, 0); } } dataGetItem.SetSaveFilename(Defines.FILENAME_DATAITEM_GET); if (dataGetItem.LoadMulti() == false) { } dataStage.SetSaveFilename(Defines.FILENAME_DATASTAGE); if (dataStage.LoadMulti() == false) { DataStageParam data = new DataStageParam(); data.stage_id = 1; data.status = 1; dataStage.list.Add(data); } dataFloor.SetSaveFilename(Defines.FILENAME_DATAFLOOR); if (dataFloor.LoadMulti() == false) { DataFloorParam data = new DataFloorParam(); data.floor_id = 1; data.status = 1; dataFloor.list.Add(data); } if (m_txtKey != null) { user_data.AddListenerInt(Defines.KeyKey, (iValue) => { m_txtKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGoldKey, (iValue) => { m_txtGoldKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyCoin, (iValue) => { m_txtCoin.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGem, (iValue) => { m_txtGem.text = iValue.ToString(); }); #if UNITY_EDITOR /* * AddGem(debug_gem); * AddCoin(debug_coin); * AddKey(debug_key); * AddGoldKey(debug_gold_key); */ #endif //m_txtKey.text = user_data.ReadInt(Defines.KeyKey).ToString(); ; //m_txtGoldKey.text = user_data.Read(Defines.KeyGoldKey); //m_txtCoin.text = user_data.Read(Defines.KeyCoin); //m_txtGem.text = user_data.Read(Defines.KeyGem); } Initialized = true; Debug.Log("init_network end"); yield return(null); }