Example #1
0
    public void BuildPlayer()
    {
        int total_attack = 0;
        int total_speed  = 0;

        int total_hp   = 0;
        int total_def  = 0;
        int total_mind = 0;
        int total_luck = 0;
        int total_move = 100;
        int total_heal = 100;
        int total_coin = 100;

        DataWeaponParam   data_equip_weapon   = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip);
        MasterWeaponParam master_equip_weapon = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data_equip_weapon.weapon_id);

        // レベルの校正
        MasterWeaponParam master_equip_weapon_level = master_equip_weapon.GetParam(data_equip_weapon.level);

        total_attack = master_equip_weapon_level.attack;
        total_speed  = master_equip_weapon_level.speed;

        for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++)
        {
            DataArmorParam   data   = DataManager.Instance.dataArmor.list.Find(p => p.position == MasterArmor.ArmorPositionArr[i]);
            MasterArmorParam master = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == data.armor_id);
            total_hp   += master.hp;
            total_def  += master.def;
            total_mind += master.mind;
            total_luck += master.luck;
        }

        List <DataTreasureParam> data_treasure_list = DataManager.Instance.dataTreasure.list.FindAll(p => 0 < p.equip);

        TreasureAssist assist = TreasureAssist.GetTreasureAssist(data_treasure_list);

        total_hp     = Mathf.CeilToInt((float)total_hp * (float)((float)assist.hp / 100.0f));
        total_attack = Mathf.CeilToInt((float)total_attack * (float)((float)assist.attack / 100.0f));
        total_def    = Mathf.CeilToInt((float)total_def * (float)((float)assist.def / 100.0f));
        total_mind   = Mathf.CeilToInt((float)total_mind * (float)((float)assist.mind / 100.0f));
        total_move   = Mathf.CeilToInt((float)total_move * (float)((float)assist.move / 100.0f));
        total_heal   = Mathf.CeilToInt((float)total_heal * (float)((float)assist.heal / 100.0f));
        total_luck   = Mathf.CeilToInt((float)total_luck * (float)((float)assist.luck / 100.0f));
        total_coin   = Mathf.CeilToInt((float)total_coin * (float)((float)assist.coin / 100.0f));

        hp     = total_hp;
        hp_max = total_hp;

        attack = total_attack;
        speed  = total_speed;
        def    = total_def;
        mind   = total_mind;
        luck   = total_luck;

        move = total_move;
        heal = total_heal;
        coin = total_coin;

        //Debug.Log(string.Format("HP:{0} atk:{1} def:{2}", hp_max, attack, def));
    }
Example #2
0
        public override void OnEnter()
        {
            base.OnEnter();
            DataArmorParam data_armor = DataManager.Instance.dataArmor.list.Find(p => p.position == position.Value);

            MasterArmorParam master_armor_current = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == data_armor.armor_id);
            MasterArmorParam master_armor_next    = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == master_armor_current.next_id);

            data_armor.armor_id = master_armor_next.armor_id;
            data_armor.level    = master_armor_next.level;

            DataManager.Instance.UseCoin(master_armor_current.coin);

            foreach (IconArmor icon in armorMain.icon_armor_list)
            {
                if (icon.m_dataArmor.position == position.Value)
                {
                    icon.Initialize(data_armor, DataManager.Instance.masterArmor.list);
                }
            }

            DataManager.Instance.dataArmor.Save();
            DataManager.Instance.user_data.Save();
            Finish();
        }
Example #3
0
    public void ShowParamsTotal()
    {
        int total_hp   = 0;
        int total_def  = 0;
        int total_mind = 0;
        int total_luck = 0;

        for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++)
        {
            DataArmorParam   data   = DataManager.Instance.dataArmor.list.Find(p => p.position == MasterArmor.ArmorPositionArr[i]);
            MasterArmorParam master = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == data.armor_id);
            total_hp   += master.hp;
            total_def  += master.def;
            total_mind += master.mind;
            total_luck += master.luck;
        }

        m_txtTotalHP.text   = total_hp.ToString();
        m_txtTotalDef.text  = total_def.ToString();
        m_txtTotalMind.text = total_mind.ToString();
        m_txtTotalLuck.text = total_luck.ToString();
    }
Example #4
0
    public void Initialize(DataArmorParam _data, List <MasterArmorParam> _masterList)
    {
        m_dataArmor = _data;
        MasterArmorParam master_current = _masterList.Find(p => p.armor_id == _data.armor_id);

        //Debug.Log(master_current.sprite_name);
        m_imgIcon.sprite = m_spriteAtlasArmor.GetSprite(master_current.sprite_name);

        if (1 < master_current.level)
        {
            m_txtLevel.text = string.Format("+{0}", master_current.level - 1);
        }
        else
        {
            m_txtLevel.text = "";
        }

        m_btn.onClick.RemoveAllListeners();
        m_btn.onClick.AddListener(() =>
        {
            OnClickDataArmor.Invoke(m_dataArmor);
        });
    }
Example #5
0
    public void ShowParamsArmor(string _strPosition)
    {
        //Debug.Log(_strPosition);
        int total_hp   = 0;
        int total_def  = 0;
        int total_mind = 0;
        int total_luck = 0;

        DataArmorParam   data   = DataManager.Instance.dataArmor.list.Find(p => p.position == _strPosition);
        MasterArmorParam master = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == data.armor_id);

        m_imgArmorIcon.sprite = m_spriteAtlasArmor.GetSprite(master.sprite_name);
        m_txtArmorName.text   = master.armor_name;

        if (0 < master.next_id)
        {
            m_txtUpgradeGold.text     = master.coin.ToString();
            m_btnUpGrade.interactable = master.coin <= DataManager.Instance.GetCoin();
        }
        else
        {
            m_txtUpgradeGold.text     = "-----";
            m_btnUpGrade.interactable = false;
        }


        total_hp   += master.hp;
        total_def  += master.def;
        total_mind += master.mind;
        total_luck += master.luck;

        m_txtArmorHP.text   = total_hp.ToString();
        m_txtArmorDef.text  = total_def.ToString();
        m_txtArmorMind.text = total_mind.ToString();
        m_txtArmorLuck.text = total_luck.ToString();
    }
Example #6
0
        public override void OnEnter()
        {
            base.OnEnter();
            // 自動スリープを無効にする場合
            Screen.sleepTimeout = SleepTimeout.NeverSleep;

            gamemain.IsGoal = false;
            gamemain.player_chara.gameObject.SetActive(false);

            if (0 < continue_count.Value)
            {
                gamemain.m_goContinueCountRoot.SetActive(true);
                gamemain.m_txtContinueCount.text = continue_count.Value.ToString();
            }
            else
            {
                gamemain.m_goContinueCountRoot.SetActive(false);
            }


            gamemain.m_fGameTime     = 0.0f;
            gamemain.m_txtFloor.text = string.Format("{0}", "-----");

#if UNITY_EDITOR
            if (DataManager.Instance.IsTest)
            {
                Time.timeScale = DataManager.Instance.TestTimeScale;
                if (DataManager.Instance.test_result == 0)
                {
                    DataManager.Instance.test_floor_id += 1;
                }
                else if (DataManager.Instance.test_result == 1 || 0 < DataManager.Instance.armor_interval)
                {
                    DataManager.Instance.test_weapon_level += 1;
                    if (10 < DataManager.Instance.test_weapon_level)
                    {
                        int[] sword_weapon_id_arr = new int[5]
                        {
                            7, 28, 49, 55, 141
                        };
                        DataManager.Instance.test_weapon_index += 1;
                        DataManager.Instance.test_weapon_id     = sword_weapon_id_arr[DataManager.Instance.test_weapon_index];
                        DataManager.Instance.test_weapon_level  = 1;
                    }
                    DataManager.Instance.armor_interval -= 1;
                }
                else if (DataManager.Instance.test_result == 2)
                {
                    DataManager.Instance.test_armor_level += 1;
                    DataManager.Instance.armor_interval    = 5;
                }
                else
                {
                    Debug.LogError("hairanaihazu");
                }
                DataManager.Instance.game_data.WriteInt("floor_id", DataManager.Instance.test_floor_id);

                DataWeaponParam weapon = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip);
                weapon.weapon_id = DataManager.Instance.test_weapon_id;
                weapon.level     = DataManager.Instance.test_weapon_level;

                foreach (DataArmorParam armor in DataManager.Instance.dataArmor.list)
                {
                    MasterArmorParam armor_master      = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == armor.armor_id);
                    MasterArmorParam test_armor_master = DataManager.Instance.masterArmor.list.Find(p =>
                                                                                                    p.position == armor_master.position &&
                                                                                                    p.level == DataManager.Instance.test_armor_level);

                    armor.armor_id = test_armor_master.armor_id;
                    armor.level    = test_armor_master.level;
                }
            }
#endif
            Finish();
        }
Example #7
0
    IEnumerator init_network()
    {
        Debug.Log("init_network start");
        yield return(StartCoroutine(config.SpreadSheet(Defines.SS_MASTER, "config", () => { })));

        masterChara.SetSaveFilename(Defines.FILENAME_MASTERCHARA);

        masterChara.Load(m_textAssetHolder.Get("master_chara"));
        masterWeapon.Load(m_textAssetHolder.Get("master_weapon"));
        masterArmor.Load(m_textAssetHolder.Get("master_armor"));
        masterSkill.Load(m_textAssetHolder.Get("master_skill"));
        masterPotion.Load(m_textAssetHolder.Get("master_potion"));
        masterTreasure.Load(m_textAssetHolder.Get("master_treasure"));
        masterEnemy.Load(m_textAssetHolder.Get("master_enemy"));
        masterItem.Load(m_textAssetHolder.Get("master_item"));
        masterStage.Load(m_textAssetHolder.Get("master_stage"));
        masterFloor.Load(m_textAssetHolder.Get("master_floor"));
        masterHelp.Load(m_textAssetHolder.Get("master_help"));

#if UNITY_EDITOR
        if (m_bLoadNetworkData)
        {
            #region 通信初期化
            yield return(StartCoroutine(masterChara.SpreadSheet(Defines.SS_MASTER, "chara", () => { })));

            yield return(StartCoroutine(masterWeapon.SpreadSheet(Defines.SS_MASTER, "weapon", () => { })));

            yield return(StartCoroutine(masterArmor.SpreadSheet(Defines.SS_MASTER, "armor", () => { })));

            yield return(StartCoroutine(masterSkill.SpreadSheet(Defines.SS_MASTER, "skill", () => { })));

            yield return(StartCoroutine(masterPotion.SpreadSheet(Defines.SS_MASTER, "potion", () => { })));

            yield return(StartCoroutine(masterTreasure.SpreadSheet(Defines.SS_MASTER, "treasure", () =>
            {
                /*
                 * foreach( MasterTreasureParam master in masterTreasure.list)
                 * {
                 *      Debug.Log(string.Format("id:{0} name:{1} sprite:{2}", master.treasure_id , master.name , master.sprite_name));
                 * }
                 */
            })));

            yield return(StartCoroutine(masterEnemy.SpreadSheet(Defines.SS_MASTER, "enemy", () => { })));

            yield return(StartCoroutine(masterItem.SpreadSheet(Defines.SS_MASTER, "item", () => { })));

            yield return(StartCoroutine(masterStage.SpreadSheet(Defines.SS_MASTER, "stage", () => { })));

            yield return(StartCoroutine(masterFloor.SpreadSheet(Defines.SS_MASTER, "floor", () => { })));

            yield return(StartCoroutine(masterHelp.SpreadSheet(Defines.SS_MASTER, "help", () => { })));

            #endregion
        }
#endif
        // 未初期化扱い
        if (!user_data.HasKey(Defines.KEY_AUTOPOTION_RATE))
        {
            user_data.WriteInt(Defines.KEY_USE_AUTOMOVE, 1);
            user_data.WriteInt(Defines.KEY_USE_AUTOPOTION, 1);

            user_data.WriteFloat(Defines.KEY_AUTOPOTION_RATE, Defines.DEFAULT_AUTOPOTION_RATE);
            user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_BGM, Defines.SOUND_VOLME_DEFAULT);
            user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_SE, Defines.SOUND_VOLME_DEFAULT);
        }


        game_data.SetSaveFilename(Defines.FILENAME_GAMEDATA);
        if (game_data.LoadMulti() == false)
        {
            // なんかする
            // なにもしなくてok
        }
        dataChara.SetSaveFilename(Defines.FILENAME_DATACHARA);
        if (dataChara.LoadMulti() == false)
        {
            // 初期データ的ななにか保存はしない
            DataCharaParam slime = new DataCharaParam();
            slime.chara_id = 1;
            slime.status   = DataChara.STATUS.USING.ToString();
            dataChara.list.Add(slime);
        }
        dataWeapon.SetSaveFilename(Defines.FILENAME_DATAWEAPON);
        if (dataWeapon.LoadMulti() == false)
        {
            DataWeaponParam add_weapon = new DataWeaponParam();
            add_weapon.weapon_id = 1;
            add_weapon.level     = 1;
            add_weapon.equip     = 1;           // 武器はtfで良いのでは?
            dataWeapon.Add(add_weapon);
        }
        dataWeaponAlbum.SetSaveFilename(Defines.FILENAME_DATAWEAPONALBUM);
        if (dataWeaponAlbum.LoadMulti() == false)
        {
            dataWeaponAlbum.AddAlbum(1);
        }


        dataArmor.SetSaveFilename(Defines.FILENAME_DATAARMOR);
        if (dataArmor.LoadMulti() == false)
        {
            for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++)
            {
                DataArmorParam add = new DataArmorParam();
                add.position = MasterArmor.ArmorPositionArr[i];
                add.level    = 1;
                MasterArmorParam mas = masterArmor.list.Find(p => p.position == add.position && p.level == add.level);
                add.armor_id = mas.armor_id;
                dataArmor.list.Add(add);
            }
        }
        dataSkill.SetSaveFilename(Defines.FILENAME_DATASKILL);
        if (dataSkill.LoadMulti() == false)
        {
            dataSkill.list.Add(new DataSkillParam(1, 1));
        }
        dataPotion.SetSaveFilename(Defines.FILENAME_DATAPOTION);
        if (dataPotion.LoadMulti() == false)
        {
            DataPotionParam add = new DataPotionParam();
            add.potion_id = 1;
            add.num       = 9;
            add.is_use    = true;
            dataPotion.list.Add(add);
        }

        dataTreasure.SetSaveFilename(Defines.FILENAME_DATATREASURE);
        if (dataTreasure.LoadMulti() == false)
        {
            /*
             * int add_serial = dataTreasure.Add(1001);
             * DataTreasureParam add_treasure = dataTreasure.list.Find(p => p.serial == add_serial);
             * add_treasure.equip = 1;
             */
        }
        dataTreasureAlbum.SetSaveFilename(Defines.FILENAME_DATATREASUREALBUM);
        if (dataTreasureAlbum.LoadMulti() == false)
        {
            /*
             * dataTreasureAlbum.Add(1002);
             * dataTreasureAlbum.Add(1003);
             * dataTreasureAlbum.Add(1006);
             * dataTreasureAlbum.Add(1010);
             * dataTreasureAlbum.Add(1026);
             */
        }

        /*
         * dataScroll.SetSaveFilename(Defines.FILENAME_DATASCROLL);
         * if( dataScroll.LoadMulti()== false)
         * {
         *      dataScroll.list.Add(new DataScrollParam(1, 120));
         *      dataScroll.list.Add(new DataScrollParam(2, 120));
         *      dataScroll.list.Add(new DataScrollParam(3, 120));
         *      dataScroll.list.Add(new DataScrollParam(4, 120));
         *      dataScroll.list.Add(new DataScrollParam(5, 120));
         * }
         */
        dataUnit.SetSaveFilename(Defines.FILENAME_DATAUNIT);
        if (dataUnit.LoadMulti() == false)
        {
        }
        dataItem.SetSaveFilename(Defines.FILENAME_DATAITEM);
        if (dataItem.LoadMulti() == false)
        {
            for (int i = 0; i < 5; i++)
            {
                dataItem.Add(Defines.ITEM_ID_SCROLL_BLUE + i, 0);
            }
        }
        dataGetItem.SetSaveFilename(Defines.FILENAME_DATAITEM_GET);
        if (dataGetItem.LoadMulti() == false)
        {
        }
        dataStage.SetSaveFilename(Defines.FILENAME_DATASTAGE);
        if (dataStage.LoadMulti() == false)
        {
            DataStageParam data = new DataStageParam();
            data.stage_id = 1;
            data.status   = 1;
            dataStage.list.Add(data);
        }
        dataFloor.SetSaveFilename(Defines.FILENAME_DATAFLOOR);
        if (dataFloor.LoadMulti() == false)
        {
            DataFloorParam data = new DataFloorParam();
            data.floor_id = 1;
            data.status   = 1;
            dataFloor.list.Add(data);
        }


        if (m_txtKey != null)
        {
            user_data.AddListenerInt(Defines.KeyKey, (iValue) =>
            {
                m_txtKey.text = iValue.ToString();
            });
            user_data.AddListenerInt(Defines.KeyGoldKey, (iValue) =>
            {
                m_txtGoldKey.text = iValue.ToString();
            });
            user_data.AddListenerInt(Defines.KeyCoin, (iValue) =>
            {
                m_txtCoin.text = iValue.ToString();
            });
            user_data.AddListenerInt(Defines.KeyGem, (iValue) =>
            {
                m_txtGem.text = iValue.ToString();
            });

#if UNITY_EDITOR
            /*
             * AddGem(debug_gem);
             * AddCoin(debug_coin);
             * AddKey(debug_key);
             * AddGoldKey(debug_gold_key);
             */
#endif
            //m_txtKey.text = user_data.ReadInt(Defines.KeyKey).ToString(); ;
            //m_txtGoldKey.text = user_data.Read(Defines.KeyGoldKey);
            //m_txtCoin.text = user_data.Read(Defines.KeyCoin);
            //m_txtGem.text = user_data.Read(Defines.KeyGem);
        }



        Initialized = true;
        Debug.Log("init_network end");
        yield return(null);
    }