private void OnPlayButtonClicked() { var randomMeowSound = UnityEngine.Random.Range(8, 15); EventEmitter.Emit(GameEvent.PlaySound, new SoundEvent((SoundType)randomMeowSound, 9)); sceneMask.Show(() => SceneManager.LoadScene(ProjectInfo.SceneInfos.Main.BuildIndex)); }
private void OnCloseButtonClicked() { sceneMask.Show(() => SceneManager.LoadScene(ProjectInfo.SceneInfos.Home.BuildIndex)); }
private void ReloadScene() { sceneMask.Show(() => SceneManager.LoadScene(SceneManager.GetActiveScene().name)); }