private void Awake() { gameController = GameController.Instance; marioStateManager = GetComponent <MarioStateManager>(); }
// Start is called before the first frame update private void Awake() { rigidbody = GetComponent <Rigidbody2D>(); marioStateManager = GetComponent <MarioStateManager>(); checkGround = GetComponent <CheckGround>(); }
private void Start() { stateManager = GetComponent <MarioStateManager>(); checkGround = GetComponent <CheckGround>(); }
private void Start() { marioStateManager = GetComponent <MarioStateManager>(); }