public static MapActiveObjectState DeserializeMapActiveObjectState(BinaryReader Reader, MapTileSet mapTileSet) { Guid activeObjectId = DeserializeMapObjectReference(Reader); if (activeObjectId == Guid.Empty) { return(null); } MapActiveObject activeObject = null; if ((mapTileSet != null) && mapTileSet.ContainsId(activeObjectId)) { activeObject = mapTileSet[activeObjectId] as MapActiveObject; } if (activeObject == null) { return(null); } MapPoint position = DeserializeMapPoint(Reader); MapActiveObjectState state = new MapActiveObjectState(activeObject, position); state.Direction = DeserializeMapDirection(Reader); state.ArmorType = DeserializeMapArmorType(Reader); state.Health = Reader.ReadUInt16(); return(state); }
private static MapVisualObject GetTile(Guid Id, MapTileSet TileSet) { if ((TileSet != null) && TileSet.ContainsId(Id)) { return(TileSet[Id]); } return(null); }
public static MapActiveObjectState DeserializeMapActiveObjectState(BinaryReader Reader, MapTileSet mapTileSet) { Guid activeObjectId = DeserializeMapObjectReference(Reader); if (activeObjectId == Guid.Empty) return null; MapActiveObject activeObject = null; if ((mapTileSet != null) && mapTileSet.ContainsId(activeObjectId)) activeObject = mapTileSet[activeObjectId] as MapActiveObject; if (activeObject == null) return null; MapPoint position = DeserializeMapPoint(Reader); MapActiveObjectState state = new MapActiveObjectState(activeObject, position); state.Direction = DeserializeMapDirection(Reader); state.ArmorType = DeserializeMapArmorType(Reader); state.Health = Reader.ReadUInt16(); return state; }
private static MapVisualObject GetTile(Guid Id, MapTileSet TileSet) { if ((TileSet != null) && TileSet.ContainsId(Id)) return TileSet[Id]; return null; }