Esempio n. 1
0
        public void WriteToNewMap(string path)
        {
            this.Path = path;

            string folder     = System.IO.Path.GetFileName(System.IO.Path.GetDirectoryName(path));
            var    folderPath = $"{Songs.SongPath}{folder}";

            if (!Directory.Exists(folderPath))
            {
                Directory.CreateDirectory(folderPath);
            }

            var list = new List <string>
            {
                "v1\n",
                $"AFileName: {AFileName}",
                $"BGFile: {BGFile}\n",
                $"MapId: {MapId.ToString()}",
                $"MapSetId: {MapSetId.ToString()}\n",
                $"BPM: {BPM.ToString()}\n",
                $"Mode: {Mode.ToString()}",
                $"Title: {Title}",
                $"Artist: {Artist}",
                $"Creator: {Creator}",
                $"DifficultyName: {DifficultyName}\n",
                $"Timings: {StartTime},{EndTime}\n",
                "HitObjects:",
            };

            WriteToFile(path, list);
            WriteToFile(path, HitObjects);
        }
 public override int GetHashCode()
 {
     unchecked
     {
         int hash = 17;
         hash = hash * 23 + TitleUnicode.GetHashCode();
         hash = hash * 23 + TitleRoman.GetHashCode();
         hash = hash * 23 + ArtistUnicode.GetHashCode();
         hash = hash * 23 + ArtistRoman.GetHashCode();
         hash = hash * 23 + Creator.GetHashCode();
         hash = hash * 23 + DiffName.GetHashCode();
         hash = hash * 23 + Mp3Name.GetHashCode();
         hash = hash * 23 + Md5.GetHashCode();
         hash = hash * 23 + OsuFileName.GetHashCode();
         hash = hash * 23 + Tags.GetHashCode();
         hash = hash * 23 + Somestuff.GetHashCode();
         hash = hash * 23 + _state.GetHashCode();
         hash = hash * 23 + Circles.GetHashCode();
         hash = hash * 23 + Sliders.GetHashCode();
         hash = hash * 23 + Spinners.GetHashCode();
         hash = hash * 23 + EditDate.GetHashCode();
         hash = hash * 23 + ApproachRate.GetHashCode();
         hash = hash * 23 + CircleSize.GetHashCode();
         hash = hash * 23 + HpDrainRate.GetHashCode();
         hash = hash * 23 + OverallDifficulty.GetHashCode();
         hash = hash * 23 + SliderVelocity.GetHashCode();
         hash = hash * 23 + DrainingTime.GetHashCode();
         hash = hash * 23 + TotalTime.GetHashCode();
         hash = hash * 23 + PreviewTime.GetHashCode();
         hash = hash * 23 + MapId.GetHashCode();
         hash = hash * 23 + MapSetId.GetHashCode();
         hash = hash * 23 + ThreadId.GetHashCode();
         hash = hash * 23 + OsuGrade.GetHashCode();
         hash = hash * 23 + TaikoGrade.GetHashCode();
         hash = hash * 23 + CatchGrade.GetHashCode();
         hash = hash * 23 + ManiaGrade.GetHashCode();
         hash = hash * 23 + Offset.GetHashCode();
         hash = hash * 23 + StackLeniency.GetHashCode();
         hash = hash * 23 + PlayMode.GetHashCode();
         hash = hash * 23 + Source.GetHashCode();
         hash = hash * 23 + AudioOffset.GetHashCode();
         hash = hash * 23 + LetterBox.GetHashCode();
         hash = hash * 23 + Played.GetHashCode();
         hash = hash * 23 + LastPlayed.GetHashCode();
         hash = hash * 23 + IsOsz2.GetHashCode();
         hash = hash * 23 + Dir.GetHashCode();
         //hash = hash * 23 + LastSync.GetHashCode(); //This value is updated by osu even if no changes were made to the actual data
         hash = hash * 23 + DisableHitsounds.GetHashCode();
         hash = hash * 23 + DisableSkin.GetHashCode();
         hash = hash * 23 + DisableSb.GetHashCode();
         hash = hash * 23 + BgDim.GetHashCode();
         hash = hash * 23 + ModPpStars.GetHashCode();
         hash = hash * 23 + MaxBpm.GetHashCode();
         hash = hash * 23 + MinBpm.GetHashCode();
         hash = hash * 23 + MainBpm.GetHashCode();
         return(hash);
     }
 }