public void levelLoad() { mapScript = GameObject.Find ("MapAdmin").GetComponent<MapScript> (); curMoney = mapScript.startingMoneyAmount; numTotalRounds = mapScript.getNumRounds(); gameMenu.setCurMoney(curMoney); curGameState = GameState.RoundNotStarted; roundNum = 0; numKills = 0; enemyManager.levelLoad (); gridManager.levelLoad (); }
public void levelLoad() { mapScript = GameObject.Find("MapAdmin").GetComponent <MapScript> (); curMoney = mapScript.startingMoneyAmount; numTotalRounds = mapScript.getNumRounds(); gameMenu.setCurMoney(curMoney); curGameState = GameState.RoundNotStarted; roundNum = 0; numKills = 0; health = 100; score = 0; numLeaks = 0; enemyManager.levelLoad(); gridManager.levelLoad(); }