void Start () { BaseWeapon myWeapon = myWeaponPlayCard.GetComponent<BaseWeapon>(); weaponID = myWeapon.weapon_id; equippedID = myWeapon.equipped_id; base_dmg = myWeapon.base_dmg; modifier = myWeapon.modifier; stam_cost = myWeapon.stam_cost; durability = myWeapon.durability; mapLevelManager = GameObject.Find("Map Level Manager").GetComponent<MapLevelManager>(); }
void Start () { survPlayCard = mySurvivorCard.GetComponent<SurvivorPlayCard>(); entry_id = survPlayCard.entry_id; team_pos = survPlayCard.team_pos; mapLevelManager = GameObject.Find("Map Level Manager").GetComponent<MapLevelManager>(); }
void Awake () { GenerateZombies(); mapLevelManager = FindObjectOfType<MapLevelManager>(); active = true; }