void Start () {
		BaseWeapon myWeapon = myWeaponPlayCard.GetComponent<BaseWeapon>();
		weaponID = myWeapon.weapon_id;
		equippedID = myWeapon.equipped_id;
		base_dmg = myWeapon.base_dmg;
		modifier = myWeapon.modifier;
		stam_cost = myWeapon.stam_cost;
		durability = myWeapon.durability;
		mapLevelManager = GameObject.Find("Map Level Manager").GetComponent<MapLevelManager>();
	}
	void Start () {
		survPlayCard = mySurvivorCard.GetComponent<SurvivorPlayCard>();
		entry_id = survPlayCard.entry_id;
		team_pos = survPlayCard.team_pos;
		mapLevelManager = GameObject.Find("Map Level Manager").GetComponent<MapLevelManager>();
	}
	void Awake () {
		GenerateZombies();
		mapLevelManager = FindObjectOfType<MapLevelManager>();
		active = true;
	}