public void AddMapToList(LibPlacenote.MapInfo mapInfo) { GameObject newElement = Instantiate(listElement) as GameObject; mapInfoElement = newElement.GetComponent <MapInfoElement>(); mapInfoElement.Initialize(mapInfo, toggleGroup, listContentParent, (value) => { }); }
void AddMapToList(LibPlacenote.MapInfo mapInfo) { GameObject newElement = Instantiate(mListElement) as GameObject; MapInfoElement listElement = newElement.GetComponent <MapInfoElement> (); listElement.Initialize(mapInfo, mToggleGroup, mListContentParent, (value) => { OnMapSelected(mapInfo); }); }
void AddMapToList(LibPlacenote.MapInfo mapInfo) { // GameObject newElement = Instantiate(mListElement) as GameObject; GameObject newElement = Instantiate(Resources.Load("LeafInfoElement", typeof(GameObject))) as GameObject; MapInfoElement listElement = newElement.GetComponent <MapInfoElement>(); listElement.Initialize(mapInfo, mToggleGroup, mListContentParent, (value) => { OnMapSelected(mapInfo); }); }
void AddMapToList(LibPlacenote.MapInfo mapInfo) { Debug.Log("adding map to list 1"); GameObject newElement = Instantiate(mListElement) as GameObject; Debug.Log("adding map to list 2"); MapInfoElement listElement = newElement.GetComponent <MapInfoElement>(); Debug.Log("adding map to list 3"); listElement.Initialize(mapInfo, mToggleGroup, mListContentParent, (value) => { Debug.Log("adding map to list 4"); OnMapSelected(mapInfo); Debug.Log("adding map to list 5" + mapInfo); }); }