public void OnDestoryButtonDown() { selectedMapcube.DestoryTurret(); StopCoroutine("HideUpgradeUI"); StartCoroutine(HideUpgradeUI()); //HideUpgradeUI(); }
public void OnDestoryButtonDown() { ChangeMoney(+selectedMapcube.type.destoryMoney); selectedMapcube.DestoryTurret(); StartCoroutine(HideUpgrade()); }
public void OnDgdBtnDown() { selectedMapcubeInScene.DestoryTurret(); HideUpdUI(); }
//点击销毁按钮的时候 public void OnClickDestoryBtn() { selectedMapCube.DestoryTurret(); StartCoroutine(hideUpgradeUI()); }
public void OnDestryButtonDown() { selectedMapCube.DestoryTurret(); StartCoroutine(HideUpgradeUI()); }