public override void OnInspectorGUI() { DrawDefaultInspector(); GUILayout.Space(10); MapCreator2 myTarget = (MapCreator2)target; if (GUILayout.Button("Generate map links")) { // myTarget.GenerateLinks(); EditorUtility.SetDirty(myTarget); EditorSceneManager.MarkSceneDirty(myTarget.gameObject.scene); } }
void Start() { mapCreator = GetComponent <MapCreator2>(); }