/// <summary>
        /// Builds a master context pack JSON file from the file names stored within LOCAL_CONTEXT_PACK_NAMES.
        /// This is intended for use on Windows development environments to provide a streamlined way of generating a master JSON file.
        /// This is NOT used during the runtime of StoryBuilder on any platform.
        /// </summary>
        public static void buildContextPacks()
        {
            // Store read context packs
            ContextPack[] packs = new ContextPack[LOCAL_CONTEXT_PACK_NAMES.Length];

            // Parse each context pack .txt file to create each ContextPack object
            for (int i = 0; i < LOCAL_CONTEXT_PACK_NAMES.Length; ++i)
            {
                // Read context pack text file
                TextAsset contextPack = (TextAsset)Resources.Load(LOCAL_CONTEXT_PACK_NAMES[i]);

                // Split around word delimeters
                String[] words = contextPack.text.Split(new String[] { "\r\n", "\n" }, StringSplitOptions.None);

                // Construct context pack
                packs [i] = new ContextPack(LOCAL_CONTEXT_PACK_NAMES [i], words);
            }

            // Store all context packs as concatenated JSON
            String allContextPacksJSON = "";

            // Concatenate each JSON context pack to make master JSON file
            for (int i = 0; i < packs.Length; ++i)
            {
                // Unless on last context pack, append a delimeter to each context pack
                allContextPacksJSON += packs [i].ToJSON() + (i == packs.Length - 1 ? "" : JSON_DELIMETER);
            }

            // Write the master JSON to resources
            System.IO.File.WriteAllText(CONTEXT_PACK_FILE_PATH + ".json", allContextPacksJSON);
        }
        /// <summary>
        /// Loads context packs from the master context pack JSON file.
        /// The master context pack file is identified by the file represented by the CONTEXT_PACK_FILE_PATH constant.
        /// </summary>
        /// <returns>All context packs stored within the master context pack JSON file.</returns>
        public static ContextPack[] loadContextPacks()
        {
            // Load the master context pack JSON file
            TextAsset allcontextPacksJSON = (TextAsset)Resources.Load(CONTEXT_PACK_FILE_NAME);

            // Split each JSON around the JSON delimeter
            String[] contextPacksJSON = allcontextPacksJSON.text.Split(new String[] { JSON_DELIMETER }, StringSplitOptions.None);

            // Store each context pack read from JSON
            ContextPack[] contextPacks = new ContextPack[contextPacksJSON.Length];

            // Convert each JSON context pack to a ContextPack object
            for (int i = 0; i < contextPacks.Length; i++)
            {
                contextPacks [i] = JsonUtility.FromJson <ContextPack> (contextPacksJSON [i]);
            }

            return(contextPacks);
        }